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Sprite Ripping Project 4: 2-D Fighting Games
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A.J. Nitro Offline
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Post: #841
RE: Sprite Ripping Project 4: 2-D Fighting Games
Ya, your sheet shrunk again. Try imgur.

EDIT: Ton beat me to it!

[Image: 27348983yu7.png]
(This post was last modified: 04-28-2012 07:41 PM by A.J. Nitro.)
04-28-2012 07:41 PM
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ShadeDBZ Offline
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Post: #842
RE: Sprite Ripping Project 4: 2-D Fighting Games
*Trumpets Sound*
More from Primal Rage! Wink
[Image: iEVWSFerRzMi5.png]
I need to update Armadon now.

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(This post was last modified: 05-02-2012 05:54 PM by ShadeDBZ.)
05-02-2012 12:04 AM
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TomGuycott Offline
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Post: #843
RE: Sprite Ripping Project 4: 2-D Fighting Games
Somewhere I have a huge action figure of Chaos in his alternate color. It's awesome.

05-02-2012 12:16 AM
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Random Talking Bush Offline
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Post: #844
RE: Sprite Ripping Project 4: 2-D Fighting Games
(04-28-2012 07:41 PM)A.J. Nitro Wrote:  Ya, your sheet shrunk again. Try imgur.

EDIT: Ton beat me to it!
Don't bother re-uploading it. He stole the sheet from Jurae818 over at Sprite Database. Same arrangement, same background colour, he even still has Jurae's "If I can get the rest of these, great. If I cant, I cant. =(" text.

http://spritedatabase.net/objects/4/365/...Frosty.png

Don't do that again, TheMightyOne, or you're banned.

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05-02-2012 12:33 AM
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Tonberry2k Offline
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Post: #845
RE: Sprite Ripping Project 4: 2-D Fighting Games
I thought so. I even sent a PM to Jetters saying I didn't buy it. Tongue

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
05-02-2012 12:38 AM
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A.J. Nitro Offline
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Post: #846
RE: Sprite Ripping Project 4: 2-D Fighting Games
As mean as this sounds, I never have hope for newer members who submit something big right away, whether it's custom or ripped. Most of the time I assume it's stolen. In which case I was right.

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05-02-2012 12:54 AM
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ShadeDBZ Offline
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Post: #847
RE: Sprite Ripping Project 4: 2-D Fighting Games
Quick update!
[Image: ibgbsM1DB4YZAT.png]

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05-02-2012 05:55 PM
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Tonberry2k Offline
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Post: #848
RE: Sprite Ripping Project 4: 2-D Fighting Games
Updated!

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
05-02-2012 07:54 PM
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Carpaccio Offline
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Post: #849
RE: Sprite Ripping Project 4: 2-D Fighting Games
I'm trying to rip N. Boss, but the only emulator that seems to run Clayfighter Tournament Edition is SNES9X. For some reason ZSNES freezes after the first match.
05-02-2012 08:01 PM
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Tonberry2k Offline
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Post: #850
RE: Sprite Ripping Project 4: 2-D Fighting Games
Yeah I ran into that problem too. It's a real pain.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
05-02-2012 08:58 PM
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ShadeDBZ Offline
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Post: #851
RE: Sprite Ripping Project 4: 2-D Fighting Games
(05-02-2012 08:01 PM)Carpaccio Wrote:  I'm trying to rip N. Boss, but the only emulator that seems to run Clayfighter Tournament Edition is SNES9X. For some reason ZSNES freezes after the first match.
If you plan on ripping with Snes9x, make sure you get the newest version because the older versions have the same problem.

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05-02-2012 09:32 PM
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Mighty Jetters Online
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Post: #852
RE: Sprite Ripping Project 4: 2-D Fighting Games
Alright RTB saves the day!
I had a feeling it might've been stolen too.
Also, Shade, you are amazingness.

05-04-2012 10:06 PM
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Carpaccio Offline
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Post: #853
RE: Sprite Ripping Project 4: 2-D Fighting Games
And apparently vSNES doesn't work with SNES9x save states. I read on the official documentation that it does though...am I doing something wrong?
05-09-2012 07:23 PM
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Vehek Offline
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Post: #854
RE: Sprite Ripping Project 4: 2-D Fighting Games
I believe it only works with earlier versions of SNES9x. Use SNES9x 1.51 (or earlier if you want.)

Edit:
It's not doing very well at viewing the sprite layer with 1.51 savestates, so it might be necessary to use an even earlier version.
(This post was last modified: 05-09-2012 08:12 PM by Vehek.)
05-09-2012 08:05 PM
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Carpaccio Offline
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Post: #855
RE: Sprite Ripping Project 4: 2-D Fighting Games
I figured it out, but the usual vSNES methods are pretty worthless thus far. I guess I'll have to do this the hard way, but if anyone's willing to pick this up to get it done faster or more efficiently, feel free.
05-09-2012 08:57 PM
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