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Sprite Ripping Project 4: 2-D Fighting Games
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Tonberry2k Offline
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Post: #31
RE: Sprite Ripping Project 4: 2-D Fighting Games
Holy crap, Ulty!
I love seeing your notes in the sheet, Yawackhary. If you get bored enough to look deeper into the YY-CHR please let me know.
Maxim thanks a lot! I'll try it out shortly.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
03-24-2011 07:22 AM
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Ultimecia Offline
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Post: #32
RE: Sprite Ripping Project 4: 2-D Fighting Games
I'm pretty sure you missed my listing skills Tongue I'll be resuming my spriting activities soon I hope

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03-25-2011 01:09 AM
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Yawackhary Offline
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Post: #33
RE: Sprite Ripping Project 4: 2-D Fighting Games
[Image: mortalkombatmd-ninjas_icon.png]

Decided to do it this way due to the fact in the Genesis version, Scorpion, Sub-Zero and Reptile are recolours of each other (The reason why Sub-Zero's palette was chosen because he had an extra colour compared to the others to make recolouring easier but resulting in nearly a complete re-rip) with only a few sprites that are different (fatalilties and special moves). Thanks Maxim for the help even though I forgot to save the palette that you gave me and ended up doing it myself.

There will be more rips from me to come after my vacation. Also a few arcade games do have animation viewers in them such as Street Fighter 2 and Fatal Fury Special to make it easier to rip.

Oh and due to the fact that fighting games are the most complex with the amount of poses, can this project go on a bit longer than the others? It is so it can give people a chance for more rips.
03-25-2011 01:23 PM
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Tonberry2k Offline
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Post: #34
RE: Sprite Ripping Project 4: 2-D Fighting Games
It'll probably have to go on longer out of necessity. Tongue

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
03-25-2011 04:30 PM
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Tonberry2k Offline
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Post: #35
RE: Sprite Ripping Project 4: 2-D Fighting Games
It'll probably have to go on longer out of necessity. Tongue

Also, internet wasn't working last night, so I had time to do this;

[Image: intro.png]

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
03-25-2011 04:32 PM
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Magma Dragoon Offline
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Post: #36
RE: Sprite Ripping Project 4: 2-D Fighting Games
Funny that nobody mentioned Neo-Geo yet! Neo-geo was the best for fighting games! I believe I can rip some characters from some games.

List of fighting games for Neo-Geo:

3-Count Bout
Agressors of Dark Kombat
Art of Fighting
Art of Fighting 2
Art of Fighting 3
Breakers
Breakers Revenge
Double Dragon
Fatal Fury
Fatal Fury 2
Fatal Fury 3
Fatal Fury Special
Galaxy Fight
Garou:Mark of the Wolves
Kabuki Klash
Karnov's Revenge
King of Fighters' 94
King of Fighters' 95
King of Fighters' 96
King of Fighters' 97
King of Fighters' 98
King of Fighters' 99
King of Fighters' 2000
King of Fighters' 2001
King of Fighters' 2002
King of Fighters' 2003
King of the Monsters (The first was more of a fighting game)
Kizuna Encounter
Last Blade
Last Blade 2
Matrimelee
Ninja Masters
Rage of the Dragons
Ragnagard
Real Bout
Real Bout 2
Real Bout Special
Samurai Shodown
Samurai Shodown II
Samurai Shodown III
Samurai Shodown IV
Samurai Shodown V
Samurai Shodown V Special
Savage Reign
SNK Vs. Capcom: Chaos
Voltage Fighter Gowcaizer
Waku Waku 7 (I'll probably start by this one)
World Heroes
World Heroes 2
World Heroes 2 Jet
World Heroes Perfect

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03-25-2011 04:34 PM
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Tonberry2k Offline
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Post: #37
RE: Sprite Ripping Project 4: 2-D Fighting Games
Wow, I think with so many choices we're going to be very overwhelmed.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
03-25-2011 05:09 PM
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Tonberry2k Offline
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Post: #38
RE: Sprite Ripping Project 4: 2-D Fighting Games
Should we refocus to maybe Genesis/SNES fighters?

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
03-25-2011 07:28 PM
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Tonberry2k Offline
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Post: #39
RE: Sprite Ripping Project 4: 2-D Fighting Games
[Image: helga.png]

This isn't going so well.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
03-25-2011 08:22 PM
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A.J. Nitro Offline
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Post: #40
RE: Sprite Ripping Project 4: 2-D Fighting Games
What's not going well with it exactly?

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03-25-2011 08:43 PM
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Enscripture Offline
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Post: #41
RE: Sprite Ripping Project 4: 2-D Fighting Games
(03-21-2011 06:57 PM)Dazz Wrote:  I wonder if there was a way we could edit the palette data in a snes rom to change the background colours.

N. helped me on this actually. It was for Alien Vs. Predator on the SNES using ZSNES but we found out it works on multiple games. It doesn't work on every game, because sometimes the background will just flash, instead of changing color, so this Artmoney table might be helpful. I'm not good at Artmoney stuff, so I can't help with any address searching~


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(This post was last modified: 03-26-2011 12:57 AM by Enscripture.)
03-26-2011 12:55 AM
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Maxim Offline
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Post: #42
RE: Sprite Ripping Project 4: 2-D Fighting Games
Work-in-progress:

Raven (Eternal Champions - Challenge from the Dark Side, Sega CD)
http://i644.photobucket.com/albums/uu166...en_wip.png

Her Shadow is giving me a headache, because it's constantly overlapping with the CPU Player's Shadow. Do you mind if i remove it completely for the final version?
03-26-2011 02:51 AM
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Tonberry2k Offline
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Post: #43
RE: Sprite Ripping Project 4: 2-D Fighting Games
I meant it's not going well because of the black and overlapping sprites and taking forever. Tongue
I need to learn how to tile rip.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
03-26-2011 05:52 AM
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TomGuycott Online
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Post: #44
RE: Sprite Ripping Project 4: 2-D Fighting Games
[Image: Dtk44.png]

[Image: 1UDVF.png]

03-26-2011 07:02 AM
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Tonberry2k (03-26-2011)
Tonberry2k Offline
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Post: #45
RE: Sprite Ripping Project 4: 2-D Fighting Games
Fantastic!

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
03-26-2011 07:23 AM
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