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METAL GEAR SOLID ABSOLUTE CHARACTER MODEL PACK
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| Author | Message |
Friedslick6
Polite Janitor Pirate ![]() ![]() Posts: 317 Joined: Oct 2008 Reputation: 5 |
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| 04-02-2011 04:40 AM |
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Friedslick6
Polite Janitor Pirate ![]() ![]() Posts: 317 Joined: Oct 2008 Reputation: 5 |
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| 04-02-2011 08:36 PM |
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xxTerminatorxx
Junior Member ![]() Posts: 19 Joined: Mar 2011 Reputation: 0 |
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| 04-02-2011 10:11 PM |
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FRANKASTER
Junior Member ![]() Posts: 37 Joined: Mar 2011 Reputation: 1 |
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| 04-03-2011 06:23 AM |
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Friedslick6
Polite Janitor Pirate ![]() ![]() Posts: 317 Joined: Oct 2008 Reputation: 5 |
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| 04-03-2011 06:54 AM |
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FRANKASTER
Junior Member ![]() Posts: 37 Joined: Mar 2011 Reputation: 1 |
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| 04-03-2011 07:47 AM |
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Friedslick6
Polite Janitor Pirate ![]() ![]() Posts: 317 Joined: Oct 2008 Reputation: 5 |
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| 04-03-2011 10:11 AM |
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xxTerminatorxx
Junior Member ![]() Posts: 19 Joined: Mar 2011 Reputation: 0 |
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| 04-03-2011 07:05 PM |
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FRANKASTER
Junior Member ![]() Posts: 37 Joined: Mar 2011 Reputation: 1 |
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| 04-04-2011 12:42 AM |
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Shadowth117
Posting Freak ![]() ![]() ![]() Posts: 2,095 Joined: Apr 2009 Reputation: 26 |
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| 04-04-2011 03:19 AM |
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xxTerminatorxx
Junior Member ![]() Posts: 19 Joined: Mar 2011 Reputation: 0 |
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| 04-04-2011 03:59 AM |
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valforwing
Posting Freak ![]() ![]() ![]() Posts: 925 Joined: Jun 2008 Reputation: 6 |
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| 04-04-2011 04:07 AM |
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xxTerminatorxx
Junior Member ![]() Posts: 19 Joined: Mar 2011 Reputation: 0 |
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| 04-04-2011 04:17 AM |
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valforwing
Posting Freak ![]() ![]() ![]() Posts: 925 Joined: Jun 2008 Reputation: 6 |
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| 04-04-2011 04:36 AM |
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xxTerminatorxx
Junior Member ![]() Posts: 19 Joined: Mar 2011 Reputation: 0 |
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| 04-04-2011 05:13 AM |
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if you look the model rip of snake from mgs4 you will notice something: the polycount of the mgs4 ingame models is the same as the mgs2 ingame model, it makes sense, the diference is on the texture quality, now i truly appresiate they created during the ps2/ngc era, if they used photorealistic textures they mayhave looked like zombies.... but using some mgs4 grade textures (and maybe animation) and subdividing classic mgs1/2 characters will have a pretty neat apearence... that's what i think
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