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Sonic Colours

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Sonic Colours
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mattt360 Offline
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Post: #1
Sonic Colours
I ripped the Sonic model from Sonic Colours. Fully rigged.
[Image: sonkk.png]

Not much else to say really... except the icon is a hint of what I'm going to rip next Genki ^_^

Note: I know there's already a thread for Sonic Colours, But I'm going to be uploading lots of stuff (Hopefully) so I though it'd be better if I had my own thread Big Grin

I rip textures from 3D Sonic games. Yaaay.
(This post was last modified: 02-03-2011 07:43 AM by mattt360.)
02-03-2011 06:46 AM
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Shadowth117 (02-04-2011)
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edsterisawesome Offline
Favorite games: Sonic and Tales.
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Post: #2
RE: Sonic Colours
Not a bad rip, but the .obj file is missing Sonic's Face.

You might want to make it a .smd file instead so you can save the rig, as I don't think that .dae and .obj holds the rig.

Lloyd gives us some words of wisdom:
Spoiler (Click to View)
[Image: tales-of-symphonia-20040512051237069.jpg]
02-03-2011 11:17 PM
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Shadowth117 Offline
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Post: #3
RE: Sonic Colours
@Edster .DAE holds the rig just fine. I know this from experience and because his HAS the rig. If you're using Blender, just know that some of the newer versions of it have a buggy .DAE importer. His face seems to be there just fine as well, but I the glove and sock texture don't seem to be assigned right.


[Image: Shadowth117.jpg]
02-04-2011 12:03 AM
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edsterisawesome Offline
Favorite games: Sonic and Tales.
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Post: #4
RE: Sonic Colours
(02-04-2011 12:03 AM)Shadowth117 Wrote:  @Edster .DAE holds the rig just fine. I know this from experience and because his HAS the rig. If you're using Blender, just know that some of the newer versions of it have a buggy .DAE importer. His face seems to be there just fine as well, but I the glove and sock texture don't seem to be assigned right.

Ah, Sorry about that...

But I can't agree on the part with the face. This is what happens when I open it unedited. It seems to do this with a few programs I have.
[Image: sonicfaceless.png]

Lloyd gives us some words of wisdom:
Spoiler (Click to View)
[Image: tales-of-symphonia-20040512051237069.jpg]
02-04-2011 12:41 AM
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Shadowth117 Offline
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Post: #5
RE: Sonic Colours
(02-04-2011 12:41 AM)edsterisawesome Wrote:  
(02-04-2011 12:03 AM)Shadowth117 Wrote:  @Edster .DAE holds the rig just fine. I know this from experience and because his HAS the rig. If you're using Blender, just know that some of the newer versions of it have a buggy .DAE importer. His face seems to be there just fine as well, but I the glove and sock texture don't seem to be assigned right.

Ah, Sorry about that...

But I can't agree on the part with the face. This is what happens when I open it unedited. It seems to do this with a few programs I have.
[Image: sonicfaceless.png]

Well it loaded fine for me for whatever reason. Regardless though, I told you I re uploaded your model instead anyway since yours had the materials assigned correctly.


[Image: Shadowth117.jpg]
02-04-2011 01:54 AM
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mattt360 Offline
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Post: #6
RE: Sonic Colours
(02-03-2011 11:17 PM)edsterisawesome Wrote:  Not a bad rip, but the .obj file is missing Sonic's Face.

You might want to make it a .smd file instead so you can save the rig, as I don't think that .dae and .obj holds the rig.

I have no clue why that is, I'm guessing its the exporter. Anyway, I only had a .obj to keep with the website's standards.

When I stop procrastinating, I'm going to get around to finishing off Planet Wisp Big Grin Edster, do you have any plans to rip any levels?

I rip textures from 3D Sonic games. Yaaay.
(This post was last modified: 02-04-2011 05:39 AM by mattt360.)
02-04-2011 05:39 AM
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edsterisawesome Offline
Favorite games: Sonic and Tales.
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Post: #7
RE: Sonic Colours
(02-04-2011 05:39 AM)mattt360 Wrote:  Edster, do you have any plans to rip any levels?

Not really, they're a bit time consuming.

Lloyd gives us some words of wisdom:
Spoiler (Click to View)
[Image: tales-of-symphonia-20040512051237069.jpg]
02-04-2011 05:21 PM
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mattt360 Offline
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Post: #8
RE: Sonic Colours
(02-04-2011 05:21 PM)edsterisawesome Wrote:  
(02-04-2011 05:39 AM)mattt360 Wrote:  Edster, do you have any plans to rip any levels?

Not really, they're a bit time consuming.

Cool, well I'll rip levels and you can rip everything else. If I'm lucky I may have Planet Wisp finished tomorrow.

I rip textures from 3D Sonic games. Yaaay.
02-04-2011 10:50 PM
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randomxfirerecording Offline
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Post: #9
RE: Sonic Colours
Well, this is like unleashing all hell.
Good rip though.
02-06-2011 02:31 PM
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Zerox Offline
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Post: #10
RE: Sonic Colours
Randomxfirerecording, if you don't like what's posted here then don't bother posting. The purpose of this site is to share models regardless of what game the models are from. We don't need your negativity.
02-06-2011 08:03 PM
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randomxfirerecording Offline
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Post: #11
RE: Sonic Colours
Sorry about that.
02-08-2011 08:39 PM
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edsterisawesome Offline
Favorite games: Sonic and Tales.
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Post: #12
RE: Sonic Colours
(02-06-2011 02:31 PM)randomxfirerecording Wrote:  Well, this is like unleashing all hell.
Good rip though.

(02-06-2011 02:31 PM)randomxfirerecording Wrote:  unleashing all hell.

(02-06-2011 02:31 PM)randomxfirerecording Wrote:  unleash hell.

(02-06-2011 02:31 PM)randomxfirerecording Wrote:  Sonic Unleashed, hell.

[Image: 0.jpg]
I saw what you did there.

Well, Can't wait for Planet Wisp! I assume it will also be in parts like the others correct?

Lloyd gives us some words of wisdom:
Spoiler (Click to View)
[Image: tales-of-symphonia-20040512051237069.jpg]
02-08-2011 09:29 PM
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valforwing Offline
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Post: #13
RE: Sonic Colours
whats with you people and the 300 referances?!?
that dragon looks like volvagia a little.
02-08-2011 10:46 PM
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randomxfirerecording Offline
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Post: #14
RE: Sonic Colours
(02-08-2011 09:29 PM)edsterisawesome Wrote:  I saw what you did there.

I can't believe you caught that. Well, you kinda caught that. (I was referencing the Unleashed model thing again lol)

I can see the planet wisp rip being glitchy though, considering the grass. Many programs I've used don't use grass textures correctly, especially if the color that's supposed to be transparency isn't black.

But I hope to see a successful rip.
02-12-2011 12:53 AM
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