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alec's models

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alec's models
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Crett Offline
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Post: #196
RE: alec's models
What emulator are you using? Surprise
If it's anything but Project 64, it makes sense..
If it's Project 64 and you are getting this mess, then you need to get a better video plugin, because it worked fine for me. Big Grin

[Image: 29736365.png]
Oh yeah. That Kain avatar up there is gonna change. Into something better.
02-16-2011 07:53 AM
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alecpike Offline
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Post: #197
RE: alec's models
i don't use project 64, I'm a 1964 man,
anyway i will just have to make due for now
I may actually be able to upload some icons later
i also want to finish ripping the mushroom village as well
02-16-2011 10:17 PM
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Shadowth117 Offline
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Post: #198
RE: alec's models
(02-16-2011 07:53 AM)Crett Wrote:  What emulator are you using? Surprise
If it's anything but Project 64, it makes sense..
If it's Project 64 and you are getting this mess, then you need to get a better video plugin, because it worked fine for me. Big Grin

It doesn't matter, he has to use the Nemu plugin to dump it.

@alecpike I'll try and get those uploaded when I have some time to make icons.


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02-17-2011 12:02 AM
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alecpike Offline
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Post: #199
RE: alec's models
(02-17-2011 12:02 AM)Shadowth117 Wrote:  
(02-16-2011 07:53 AM)Crett Wrote:  What emulator are you using? Surprise
If it's anything but Project 64, it makes sense..
If it's Project 64 and you are getting this mess, then you need to get a better video plugin, because it worked fine for me. Big Grin

It doesn't matter, he has to use the Nemu plugin to dump it.

@alecpike I'll try and get those uploaded when I have some time to make icons.

o.k thanks, here are a couple icons i made:
[Image: creaturesy.png][Image: thwomp.png][Image: optionhouse.png][Image: raft.png][Image: shopkeeper.png]
(This post was last modified: 02-17-2011 01:33 AM by alecpike.)
02-17-2011 01:32 AM
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Shadowth117 (02-17-2011)
alecpike Offline
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Post: #200
RE: alec's models
here is the inside of the mushroom villiage shop:
http://www.mediafire.com/?bwuxuo2aaqjxq0i
02-17-2011 03:34 AM
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Shadowth117 (02-17-2011)
alecpike Offline
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Post: #201
RE: alec's models
here i forgot to upload this earlier:
http://www.mediafire.com/?dnlsf09fq2krrj3
(its the light bulb from running of the bulb)
i don't mean to be rude, but I'm curious why you didn't upload the option house yet?
(This post was last modified: 02-17-2011 09:55 PM by alecpike.)
02-17-2011 09:54 PM
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Shadowth117 (02-17-2011)
edsterisawesome Offline
Favorite games: Sonic and Tales.
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Post: #202
RE: alec's models
He probably thought it was Optional.

*Ba dum tish*

Lloyd gives us some words of wisdom:
Spoiler (Click to View)
[Image: tales-of-symphonia-20040512051237069.jpg]
02-17-2011 10:10 PM
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Shadowth117 Offline
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Post: #203
RE: alec's models
Its up now.


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02-17-2011 10:25 PM
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alecpike Offline
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Post: #204
RE: alec's models
(02-17-2011 10:25 PM)Shadowth117 Wrote:  Its up now.

what about the light bulb?
02-18-2011 07:14 AM
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alecpike Offline
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Post: #205
RE: alec's models
o.k. here are two goldeneye models, the logos from the intro:
rare logo: http://www.mediafire.com/?91s0ehevdhek4t6
nintendo logo: http://www.mediafire.com/?2123414dkxt3li6
i'm not quite sure how to rip the characters seeing how most their faces are randomly generated, i'm pretty sure that even bond has multiple faces
(This post was last modified: 02-19-2011 09:50 PM by alecpike.)
02-19-2011 09:50 PM
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Shadowth117 Offline
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Post: #206
RE: alec's models
Well its the N64 so I'm doubtful that the face models are really any different. It shouldn't be amazingly hard to just gather the different textures and just include them all in one model pack. I'm fairly sure Bond wouldn't have multiple faces either other than separate textures for talking or something, but I could be wrong.


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02-19-2011 11:01 PM
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alecpike Offline
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Post: #207
RE: alec's models
(02-19-2011 11:01 PM)Shadowth117 Wrote:  Well its the N64 so I'm doubtful that the face models are really any different. It shouldn't be amazingly hard to just gather the different textures and just include them all in one model pack. I'm fairly sure Bond wouldn't have multiple faces either other than separate textures for talking or something, but I could be wrong.

i'm pretty sure that there are at least 60 diffrent faces, thats the problem
I'm pretty sure bond has some diffrent faces due the remenants from the unused all bonds code, i may be wrong though

there arn't any talk animations or anything
02-19-2011 11:15 PM
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Shadowth117 Offline
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Post: #208
RE: alec's models
Surely there's not like 60 for each character though? I mean even if there's like 7 faces for one dude, you can probably just reload an area a few times to get them all. If you want to though, there's nothing stopping you from just submitting only the one variant and just ignoring the rest. Your choice really.


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02-19-2011 11:57 PM
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alecpike Offline
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Post: #209
RE: alec's models
(02-19-2011 11:57 PM)Shadowth117 Wrote:  Surely there's not like 60 for each character though? I mean even if there's like 7 faces for one dude, you can probably just reload an area a few times to get them all. If you want to though, there's nothing stopping you from just submitting only the one variant and just ignoring the rest. Your choice really.

most of the playable characters only have 1 face with maybe the exception of bond
the guards on the other hand randomly generate a face from a selection of a ton of faces based on the development team
02-20-2011 03:39 AM
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alecpike Offline
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Post: #210
RE: alec's models
heres everyones favorite triangle the triforce
http://www.mediafire.com/?7in5i7fywaathwa
02-21-2011 12:58 AM
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Shadowth117 (02-21-2011)
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