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alec's models

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alec's models
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alecpike Offline
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Post: #181
RE: alec's models
i am going to upload hyrule feilds next and i thought this was interesting: the entire feild is made up of hexagons wich render seperately!

[Image: 30902408.png]

note: i don't know what to do about the sky texture seeing how it changes throughout the day, any sugestions woud be gladly appreciated
02-06-2011 10:39 PM
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Shadowth117 Offline
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Post: #182
RE: alec's models
Most games use a various tricks like that for large areas so that they everything can be onscreen without lag. I know with Halo games that they usually render most of the map at once, but use lots of invisible barriers to determine when objects go into lower levels of detail.

Anyways, for the sky I can't remember exactly how it worked, but unless the model really changes you may only want to rip the sky once and just include the night, dusk, and morning textures or whatever. Been a while since I played the game so I don't remember exactly how the sky worked in it.


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02-07-2011 01:58 AM
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Zerox Offline
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Post: #183
RE: alec's models
Ah Hyrule field very cool. I've actually T-posed Mido now. I'll upload him soon. Thanks for Zelda.
02-07-2011 02:15 AM
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alecpike Offline
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Post: #184
RE: alec's models
despite my best efforts i just don't know what to do about the textures, so i'm submitting it the way peardian submited his models
http://www.mediafire.com/?6qc623t26awk51q
[Image: hyrule.png]
(This post was last modified: 02-09-2011 04:16 AM by alecpike.)
02-09-2011 04:15 AM
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Shadowth117 (02-09-2011)
edsterisawesome Offline
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Post: #185
RE: alec's models
Hmm... I really don't know what to say other than the misspelling of Field.

Lloyd gives us some words of wisdom:
Spoiler (Click to View)
[Image: tales-of-symphonia-20040512051237069.jpg]
02-09-2011 04:50 AM
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alecpike Offline
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Post: #186
RE: alec's models
(02-09-2011 04:50 AM)edsterisawesome Wrote:  Hmm... I really don't know what to say other than the misspelling of Field.

ya, my spelling kind of sucks

i decided to rip models from games other than mario 64 and zelda, so here is the truck from the dam in goldeneye:
http://www.mediafire.com/?naleoe0w6cjjw19
02-10-2011 12:44 AM
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Shadowth117 Offline
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Post: #187
RE: alec's models
I'd say I remember Goldeneye and go on to bask in notalgia, but I kind of missed the boat on that game. Still, its cool to see rips from it and I'd hope you'll do more.


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02-10-2011 02:00 AM
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alecpike Offline
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Post: #188
RE: alec's models
here is mario's model from mario party:
http://www.mediafire.com/?81npxsc2xxfhdu4
hopefully zerox can fix him to and unanimated pose soon
i will upload the other characters soon as well

EDIT: here is luigi too http://www.mediafire.com/?0p571ibx3k934gx
(This post was last modified: 02-10-2011 05:29 AM by alecpike.)
02-10-2011 04:59 AM
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Shadowth117 Offline
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Post: #189
RE: alec's models
You don't really need to put these guys in an unanimated pose since they're made up of separate parts. Cool to see these guys though. Its funny to see an N64 model of Mario that doesn't look ridiculously short.


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02-10-2011 09:17 PM
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alecpike Offline
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Post: #190
RE: alec's models
here is peach:
http://www.mediafire.com/?p62vd3hf88qr5vx
and here is yoshi:
http://www.mediafire.com/?tgaz68e2p683bc9

EDIT: and dk, http://www.mediafire.com/?0pei02geynmljdy
(This post was last modified: 02-11-2011 05:53 PM by alecpike.)
02-11-2011 04:17 PM
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Shadowth117 (02-11-2011)
alecpike Offline
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Post: #191
RE: alec's models
here is wario: http://www.mediafire.com/?szaz5j31e4jeb78

i noticed something weird, the front and back of his ear aren't connected
[Image: searn.th.png]
it isn't noticable ingame but it still seems a bit strange, any ideas?
02-12-2011 01:46 AM
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Shadowth117 Offline
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Post: #192
RE: alec's models
Its probably to give a little bit of added depth to his ears without extra polygons although it wouldn't work well now since high resolution games would make stuff like that glaringly obvious.


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02-12-2011 02:26 AM
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alecpike Offline
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Post: #193
RE: alec's models
here is toad
http://www.mediafire.com/?1qevjwd9g5w322b
02-13-2011 01:53 AM
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Shadowth117 (02-13-2011)
alecpike Offline
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Post: #194
RE: alec's models
here is ganondorfs castle as part of a request
http://www.mediafire.com/?w5suvuyqfb1bvvw
02-13-2011 09:59 AM
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alecpike Offline
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Post: #195
RE: alec's models
Here are a TON of mario party rips, i unfortunatly won't be able to make icons though Sad

Bowser: http://www.mediafire.com/?12opoc9q2m2crwb
Lightbulb machine: http://www.mediafire.com/?88mec5lud37j90j
Hammer: http://www.mediafire.com/?6ptv91zqm7im8r2
Koopa: http://www.mediafire.com/?btdy6h49h3m1l9b
Minigame house: http://www.mediafire.com/?eyabeeq1qb9tdsu
Minigame koopa: http://www.mediafire.com/?n7yr5y1zp1ctb88
Minigame island raft: http://www.mediafire.com/?1v8pfot1bf10ed9
Mushroom shop: http://www.mediafire.com/?jeps4c59ne8pwap
Mushroom town creatures: http://www.mediafire.com/?mfqq43xl9m916dc
Option house: http://www.mediafire.com/?14ivn51rz1m9fza
Shop keeper: http://www.mediafire.com/?009mz9zkya86bec
Thwomp: http://www.mediafire.com/?ibo75dq34a5guco

Its suprisingly hard to rip mario party models, its virtually impossible to play the game on an emulator to begin with (all of the maps are pitch black and most of the minigames are impossible) but the VRML only seems to export every second time, all other circumstances you are left with nothing but a blank scene with a camera.
i like how they set up the textures though
(This post was last modified: 02-16-2011 06:28 AM by alecpike.)
02-16-2011 06:28 AM
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Shadowth117 (02-17-2011)
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