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8 bit mamoru amani
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maarten Offline
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Post: #1
8 bit mamoru amani
okay then I made an mamoru amani from gaogaigar in 8 bit how you like it

[Image: ve7yp2.png]

[Image: 28o6ed.png]

lol an black white battle screen in gold silver style created by me
(This post was last modified: 09-14-2010 09:20 AM by maarten.)
09-13-2010 08:31 PM
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Gorsalami Offline
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Post: #2
RE: 8 bit mamoru amani
the lines are horribly jagged and it's very, VERY far from being 8-bit

Your jealousy is the speed of my success.

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09-13-2010 08:33 PM
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Rosencrantz Offline
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Post: #3
RE: 8 bit mamoru amani
not 8-bit : (

Look at all the NES sheets and see what's limited and what shouldn't be done

for example: 8-bit sprites only have a maximum of 4 colors including transparency

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09-13-2010 08:34 PM
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Vipershark Offline
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Post: #4
RE: 8 bit mamoru amani
8-bit and simple are not synonymous terms

09-14-2010 03:35 AM
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thernz Offline
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Post: #5
RE: 8 bit mamoru amani
This little doozy by Adam from not here lists the NES restrictions.
[Image: iku3U.gif]
It'd help you if you actually want to make it 8-bit NES style instead of just "simple." On the other hand, the jagged lines and proportions are much more in need of help, imo. His arms don't look to be the right size and seem too stubby compared to the rest of his body. His head is a bit big but that just might be the anime, and I don't understand what is happening with his hair. The shading is pretty flat and inconsistent. It does not try to create meaning and form with its application, it seems to simply exist because it has to. I guess the best shading would be on the pants, but I think the way it curves up on his right (our left) leg implies the wrong shape for it. It's very scribbly overall and could use less loose, concrete and smoother lines.

Simpler Summary:
-8-bit coloring is actually complicated to do.
-The lines are jaggy.
-The anatomy is a problem.
-The lines do not create a good body structure.
-The arms are different sizes.
-The arms are both too short. Arms reach the thighs.
-The shading is inconsistent.
-The shading does not create volume/depth.

[Image: 3b.gif][Image: 3b.gif][Image: 3b.gif]
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(This post was last modified: 09-15-2010 12:03 AM by thernz.)
09-14-2010 05:06 AM
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Gorsalami Offline
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Post: #6
RE: 8 bit mamoru amani
...is it bad that I though he was a girl?

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09-14-2010 12:39 PM
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triptych Offline
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Post: #7
RE: 8 bit mamoru amani
it's not a girl????
09-14-2010 08:06 PM
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Iceman404 Offline
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Post: #8
RE: 8 bit mamoru amani
(09-13-2010 08:34 PM)Rosencrantz Wrote:  not 8-bit : (

Look at all the NES sheets and see what's limited and what shouldn't be done

for example: 8-bit sprites only have a maximum of 4 colors including transparency
Plus layers, so you can add several more colors.
Why does everyone forget this.
09-14-2010 09:56 PM
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thernz Offline
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Post: #9
RE: 8 bit mamoru amani
I only knew it was a guy from his name.

[Image: 3b.gif][Image: 3b.gif][Image: 3b.gif]
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09-14-2010 10:05 PM
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GrooveMan.exe Offline
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Post: #10
RE: 8 bit mamoru amani
(09-14-2010 05:06 AM)thernz Wrote:  It'd help you if you actually want to make it 8-bit NES style instead of just "simple." On the other hand, the jagged lines and proportions are much more in need of help, imo. His arms don't look to be the right size and seem too stubby compared to the rest of his body. His head is a bit big but that just might be the anime, and I don't understand what is happening with his hair. The shading is pretty flat and inconsistent. It does not try to create meaning and form with its application, it seems to simply exist because it has to. I guess the best shading would be on the pants, but I think the way it curves up on his right (our left) leg implies the wrong shape for it. It's very scribbly overall and could use less loose, concrete and smoother lines.

While this is very sound advice, if I recall, Maarten doesn't speak English (or at at least not very well), and posts via online translator. I'm not sure if all of that will be understood.

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09-14-2010 11:25 PM
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maarten Offline
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Post: #11
RE: 8 bit mamoru amani
im sorry i have see it guys that this work quite bad is and yes i am very hard with big pixel arts what franscisso and yes grooveman.exe does but i think this thread can be closed the sprites on my sprite thread are very better and its over done in an another style

[Image: 28o6ed.png]

lol an black white battle screen in gold silver style created by me
09-16-2010 04:22 PM
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Gorsalami Offline
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Post: #12
RE: 8 bit mamoru amani
no

why does people always go 'close this because its bad'? This section exists so you can improve your work.

your sprite does look bad, but you can't simply say 'lock this' and disregard all our C+C. You'll never get better at PA if you do that :I

Your jealousy is the speed of my success.

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09-16-2010 04:29 PM
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Post: #13
RE: 8 bit mamoru amani
its because marteen, from what he told me on MSN, is used to go to sprite forums where he'd just dump shit and get praised for it. even when its literally just a bunch of useless edits and recolors.

i usually can encourage people to stay, specially because well, we all started doing shit and eventually improved in time, but marteen isnt even close to attemp, to try to improve at all. but this is just so not going anywhere
09-16-2010 07:45 PM
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