Our Network: VGFacts - DidYouKnowGaming? - The Spriters Resource - Muscle Tower


User(s) Viewing This Thread: 1 Guest(s)
Post Reply 
Stages/Levels*
Author Message
Iceman404 Offline
Greenshell Professional.
***

Posts: 1,460
Joined: May 2009
Reputation: 56
Post: #61
RE: Stages/Levels
Not to mention it looks very cheap when your on the edge of the level and everything's top down while the the ground is slanted.
09-03-2010 09:25 PM
Find all posts by this user Thank this post Quote this message in a reply
Login or Register to remove these ads!
Kyleglor Offline
Member
*

Posts: 197
Joined: May 2010
Reputation: 7
Post: #62
RE: Stages/Levels
I think that Medevenx was pointing out how slanted we have the view right now.

[Image: Zelda_Skyward_Sword_Banner_by_kyleglor.png]Gifts: gabrielwoj
09-03-2010 10:30 PM
Find all posts by this user Thank this post Quote this message in a reply
tsr moderation staff Offline
Have Trumpet, Will Excite!

Posts: 2,018
Joined: May 2008
Post: #63
RE: Stages/Levels
i think #2 could look really cool if we did some 3d dynamic thing so our perspective changed as the characters move, but that might take a bit too much effort
09-04-2010 02:06 AM
Find all posts by this user Thank this post Quote this message in a reply
Iceman404 Offline
Greenshell Professional.
***

Posts: 1,460
Joined: May 2009
Reputation: 56
Post: #64
RE: Stages/Levels
fish in space Wrote:i think #2 could look really cool if we did some 3d dynamic thing so our perspective changed as the characters move, but that might take a bit too much effort

That would not be possible. Well, it would be, but nobody would actually do it.
This is why I think 3 works best.
(This post was last modified: 09-04-2010 02:12 AM by Iceman404.)
09-04-2010 02:10 AM
Find all posts by this user Thank this post Quote this message in a reply
red reaper Offline
the red death
*

Posts: 160
Joined: Nov 2009
Reputation: 7
Post: #65
RE: Stages/Levels
how dose this look
[Image: stage-6.png]
09-04-2010 12:12 PM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Tonberry2k (09-04-2010), Iceman404 (09-04-2010), Tea (09-04-2010), ThePortalGuru (09-04-2010), JoshR691 (09-04-2010), Shadowth117 (09-04-2010), Jdaster64 (09-04-2010), NightOwl35 (09-04-2010), ectoBiologist (09-04-2010), Kyleglor (09-05-2010), D2S-Speed (09-07-2010), JackMan (10-09-2010)
Iceman404 Offline
Greenshell Professional.
***

Posts: 1,460
Joined: May 2009
Reputation: 56
Post: #66
RE: Stages/Levels
Perfect. There are some perspective issues, but I'll help fix them later.
09-04-2010 04:12 PM
Find all posts by this user Thank this post Quote this message in a reply
ThePortalGuru Offline
I make chibi pixel art <3~
***

Posts: 862
Joined: Jul 2009
Reputation: 33
Post: #67
RE: Stages/Levels
LOVE LOVE LOVE. Excellent job, Reap. I think we should look at some palettes and possible textures to cover the stage with now.

[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
09-04-2010 06:09 PM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Iceman404 (09-04-2010)
AuraPigOnStilts Offline
It's been a while
***

Posts: 1,066
Joined: Nov 2009
Reputation: 14
Post: #68
RE: Stages/Levels
It looks a bit too long, just make it stretch slightly further down and ill be happy
09-04-2010 09:22 PM
Find all posts by this user Thank this post Quote this message in a reply
Tonberry2k Online
Old as hell.
***
Administrators

Posts: 9,819
Joined: Feb 2009
Reputation: 115
DeviantArt Facebook Resource - Sprites Twitter
Post: #69
RE: Stages/Levels
I don't think it does...

You should add Luigi's Thunderhand to Mario attack.
09-04-2010 10:19 PM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Iceman404 (09-04-2010), D2S-Speed (09-07-2010)
D2S-Speed Offline
Back for another beating, Officer?
***

Posts: 1,073
Joined: Jun 2008
Reputation: 25
Post: #70
RE: Stages/Levels*
This is it, this is what I like! Good Job Reaper!
09-07-2010 01:45 AM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
red reaper Offline
the red death
*

Posts: 160
Joined: Nov 2009
Reputation: 7
Post: #71
RE: Stages/Levels*
(09-07-2010 01:45 AM)Brawler1207 Wrote:  This is it, this is what I like! Good Job Reaper!
thanks stages are my speciality I've done a bunch of stages for ssf2 so i have loads of experience i have some blueprints of stages we could use ill post them in a bit
09-07-2010 04:12 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Kyleglor (09-07-2010)
Kyleglor Offline
Member
*

Posts: 197
Joined: May 2010
Reputation: 7
Post: #72
RE: Stages/Levels*
on the current line i think we'll have to lift the part of the platform closest to the screen so it dont look leaning other than the lines look good. Also id like to see some blueprints i think we could try compare some and try to get a basic stage style to keep for all the stages, I know were trying to work on one stage at a time but it would still help to make it easier in the future when we get to more stages.

[Image: Zelda_Skyward_Sword_Banner_by_kyleglor.png]Gifts: gabrielwoj
09-07-2010 04:18 AM
Find all posts by this user Thank this post Quote this message in a reply
ThePortalGuru Offline
I make chibi pixel art <3~
***

Posts: 862
Joined: Jul 2009
Reputation: 33
Post: #73
RE: Stages/Levels*
I've seen this guy's stuff for SSF2.

Brilliant work. I still am voting for that tannish bricked texture as the pattern for the walking area.

[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
09-07-2010 04:19 AM
Find all posts by this user Thank this post Quote this message in a reply
red reaper Offline
the red death
*

Posts: 160
Joined: Nov 2009
Reputation: 7
Post: #74
RE: Stages/Levels*
[Image: bp-1.png] here are mg rejects
09-07-2010 04:20 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
ThePortalGuru (09-07-2010), StarSock64 (09-07-2010), Baegal (10-31-2010), Iceman404 (01-09-2011)
ThePortalGuru Offline
I make chibi pixel art <3~
***

Posts: 862
Joined: Jul 2009
Reputation: 33
Post: #75
RE: Stages/Levels*
(09-07-2010 04:20 AM)red reaper Wrote:  [Image: bp-1.png] here are mg rejects

Oooh, I'm especially intrigued by the alternated Emerald Hill Zone design. I think we should at least put some of these into the game.

[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
09-07-2010 04:23 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Baegal (10-31-2010), Iceman404 (01-09-2011)
Post Reply 


Forum Jump:


 Quick Theme:


Login or Register to remove this ad!