Hey there, just joined the community so hello everyone!
Anyway i recently started working on a game. I've kind of been dying for to play another zelda game and was quite sad they no one makes 2D games anymore so i decided to fulfill my own wishes. This isn't going to be a zelda fan game, we have our own storyline (as seen below) and ideas. However much of the gameplay will be similiar. This is the current version:
Arrow keys move. Combat isn't implemented yet. Hit the edge of the screen to move to the next one. Enemies don't currently scroll and the pathfinding is very shaky.
Right now i'm using a link sprite as a placeholder and black boxes as barrier placeholders. We do have some background textures done and others being worked on.
And last but not least here is the first draft of the storyline. (its been modified quite a bit, but we don't have a new version with those changes typed out. This is just a rough idea of the storyline.)
Quote:The main character is a militiaman in one of the towns in the game. You can state all of this in text and throw in some relevant images where appropriate. When the game begins, the main character comes to outside his barracks. It's the middle of the night, it's raining, and the corpses of his comrades are laying all over the place. The protagonist finds that his memory is fuzzy; he remembers his life and retiring to his quarters for the night. Then, all he can say for sure is he remembers the warning bells ringing and the savagery of combat.
Meanwhile, the local lord has been notified of the disturbance. Royal guardsmen arrive on the scene and discover the protagonist just as he recovers his weapon from the ground. The guard captain quickly orders his men to detain the protagonist. Concluding that he can't make a very strong case in his own defense and aware that if he hangs for this the real culprit will escape, the protagonist chooses to flee. He makes his way in to a deep forest searching for a hermit rumored to live there.
The hermit is a very old man. After some convincing, he decides to help the protagonist. He reveals that to find the murderer that attacked the protagonist's town, the protagonist should seek a number of relics (proportional to the number of dungeons, say) which can be used in a divining ritual. Everywhere the hero goes, he continues to see signs of attacks on villages similar to the one in his own town. Because the captain of the guard has spread the word that the hero is a fugitive, he is forced to keep a low profile.
Upon gaining the relics, the protagonist receives word (magically or via carrier pigeon, etc) that the hermit is in dire peril. Rushing to his aid, the protagonist arrives just as royal guardsmen are leaving the house. Remaining hidden, he enters after the guardsmen have vacated the premises. The hermit has been slain and the hero believes that the relics are useless; however, he discovers instructions left behind by the hermit and performs the ritual.
The hero is revealed to be a monster, transforming by night and wreaking havoc on the innocent. It was he who attacked his own town unknowingly and each subsequent one he visited while gaining the relics. Grief-stricken and on the brink of suicidal madness, he decides to avenge his fallen companion and goes after the guard captain.
The hero/villain is able to fight his way through and defeats the captain using his ability to become a beast. Though the captain is beaten, the hero's bestial side vies for control so as to deliver the coup de grace. During this internal strife, the lord of the castle impales the hero from behind. In a furious final burst of energy, the hero slays the lord in a single slash before succumbing to his wounds. In death, his body reverts to its human form.
So thats what we have. What we don't have is any spriters and only one pixel artist who just does terrain textures. This isn't paid its just a fun project for anyone interested. If I eventually host it to be downloaded it will be free, but with a donation option, any donations would be split equally. Thanks for reading.