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The Engine
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Hi Super Duper Offline
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Post: #31
RE: The Engine
there is a glitch when you pause when an item is in your hand.

but yeah, i believe you should use Tarvonas idea have stat bars.
07-30-2010 09:41 PM
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Negative-Zer0 Offline
TOGURO OWNS BROLY
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Post: #32
RE: The Engine
Um... What is it?

Aka "Clap12"
07-31-2010 05:49 PM
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AuraPigOnStilts Offline
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Post: #33
RE: The Engine
In the character editor, Im struggling to get the intro to play in order, and the only thing that comes up is the last frame in the sequence. Is there a code that i have to put in?
Also, the background colour isn't turning transparent with the sprites I import. Could that be fixed?
08-19-2010 12:27 PM
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Runouw Offline
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Post: #34
RE: The Engine
The background needs to be a transparent color.
Give me an example of the sprites you are talking about though. I could program it in where you can set the background color the be drawn as transparent.

The Intro animation is strange to work with. I haven't tested it for glitches, but, you should still be able to see the animation play through if you set the first frame to have:
Code:
function EnterFrame(){
    gotoFrame(char.frameNum+1);
}
setEnterFrame(EnterFrame);
And the last frame to have:
Code:
function EnterFrame(){
}
setEnterFrame(EnterFrame);
gotoFrame(char.frameNum+1);
This makes the animation will stop playing on the last frame and stay there until the countdown is completed.
If you want to make it repeat something change it to just:
Code:
gotoFrame();
And type in the frame number you want it to repeat to.

(This post was last modified: 08-20-2010 05:29 PM by Runouw.)
08-20-2010 05:17 PM
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AuraPigOnStilts Offline
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Post: #35
RE: The Engine
I just spotted a glitch with the gameplay:
If you hold an item and press pause, when the camera moves, the held item moves with the camera, and nothing else does
08-25-2010 09:15 PM
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Runouw Offline
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Post: #36
RE: The Engine
I'm going to try to motivate myself to work on this some more...
My goal to work on next is (in order of whats the most important):
- Importing animated .gif files
- Importing from sprite sheets (option for the size of each 'tile')
- Importing sound effects
- Scroll bars
- Hitbox for attacks
- Fixing smaller glitches (like the item moving while paused)
Anyone want to make a request? I'll add it to the list.

(This post was last modified: 09-26-2010 08:45 PM by Runouw.)
09-26-2010 07:09 PM
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ThePortalGuru Offline
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Post: #37
RE: The Engine
No real requests. I think that's a solid list!

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09-26-2010 07:16 PM
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Shadowth117 Offline
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Post: #38
RE: The Engine
Sounds good for now dude. If I think of something you should add I'll let you know. That you're doing any of this at all is awesome enough.


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09-27-2010 02:18 AM
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Runouw Offline
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Post: #39
RE: The Engine
.gif animation uploading complete!!
(Try it [updated link in first post], maybe you can find a glitch that I can fix)
New list of stuff to complete:
- Scroll bars
- Deleting from library
- Last clicked button in the library/animation-list stays highlighted
- Copy + Paste Frames
- Fix the undo button
- Importing sound effects
- Importing from sprite sheets (option for the size of each 'tile')
- Hitbox for attacks (They exist, but they need customizable stuff, and they need to work against other characters)
- Fixing smaller glitches (like the item moving while paused)

(This post was last modified: 09-29-2010 01:46 AM by Runouw.)
09-29-2010 01:38 AM
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ThePortalGuru Offline
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Post: #40
RE: The Engine
Dayum, Runouw, you scary fast.

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09-29-2010 03:09 PM
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Tonberry2k Offline
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Post: #41
RE: The Engine
Yeah. Wow, man. That's awesome.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
09-29-2010 04:29 PM
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Runouw Offline
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Post: #42
RE: The Engine
Scroll bars are complete (finally)

10-02-2010 01:03 AM
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Azu Offline
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Post: #43
RE: The Engine
Support for Joypad would be nice.
Downloadable version would be nice too as for reason, flash games freezes my computer, they work fine offline though.
10-03-2010 07:50 PM
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Shadowth117 Offline
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Post: #44
RE: The Engine
(10-03-2010 07:50 PM)Azu Wrote:  Support for Joypad would be nice.
Downloadable version would be nice too as for reason, flash games freezes my computer, they work fine offline though.

You may want to make sure your Flash plugins are up to date if that's the case. If Flash doesn't work for you in your browser after that, then you could try getting a swf downloader and then playing it offline after using downloading it.


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10-04-2010 02:06 AM
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gabrielwoj Offline

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Post: #45
RE: The Engine
(10-03-2010 07:50 PM)Azu Wrote:  Support for Joypad would be nice.
Downloadable version would be nice too as for reason, flash games freezes my computer, they work fine offline though.

XPadder works, you just put keyboard inputs to an joypad...
Sorry for bumping >-<

Ripped Games: 18 (Mario Kart Wii, TrackMania United Forever, Taikodom, World of Warcraft, Cave Story, Taiko, Super Smash Bros. Brawl, Big Rigs: Over the Road Racing,         Touhou 6 ~ The Embodiment of Scarlet Devil, Touhou 8 ~ Imperishable Night, Touhou 12 ~ Undefined Fantastic Object, Rest of touhous (except fighting), Mario Kart DS, The Legend of Zelda: Phantom Hourglass, Tetris Zone, The Legend of Zelda: Spirit Tracks, Super Mario Galaxy, Pokémon Black/White, Super Smash Bros. Melee)

100% Completed
100% Sounds

UPDATED: Mario Kart Wii: Re-made Sheets/Dump
Waiting to be uploaded at Site (Green = Sound/Red = Sprite and so on):
Must Update
Yoshi Voice of Snake Codec of my bro, need to fix
10-09-2010 09:46 PM
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