The Spriters Resource Community
SearchMember ListCalendarHelp Hello There, Guest! LoginRegister



The Spriters Resource Community » The Resource » The Models Resource » Model Discussion v
1 2 3 4 5 ... 18 Next »

Game Specific Model Ripping Guides

User(s) Viewing This Thread: 1 Guest(s)
Pages (14): « Previous 1 2 3 4 5 6 ... 14 Next »
Post Reply 
Threaded Mode | Linear Mode
Game Specific Model Ripping Guides
Author Message
viperzerofsx Offline
Member
*

Posts: 59
Joined: Aug 2010
Reputation: 0
Post: #46
RE: Game Specific Model Ripping guides
(06-10-2010 12:51 PM)metaldodomon Wrote:  I try to rip digimon world with 3d ripper dx (the emulator is psxfin) but when I make captureof the game, the file (in 3d reaper dx) with the models are empty. It is a problem due to psxfin or due to digimon world.

digimon world use .TMD files for its models if you want them extract them with this program
http://www.romhacking.net/utils/131/
you can then import them to milkshape 3d

these guys are doing it
http://wc3r.forumcircle.com/viewtopic.ph...c&start=0&


most digimon games this will not work on the only one I have not tried is rumble arena
08-28-2010 06:29 PM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by1 user thanked this post
metaldodomon (08-28-2010)
Login or Register to remove these ads!
metaldodomon Offline
Senior Member
**

Posts: 291
Joined: Apr 2010
Reputation: 7
Post: #47
RE: Game Specific Model Ripping guides
D'ont worry I know how do this and that digimon world use TMD (and I know warcraft unlimited 3 too) but thanks.
08-28-2010 08:16 PM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Shadowth117 Offline
Posting Freak
***

Posts: 2,095
Joined: Apr 2009
Reputation: 26
Post: #48
RE: Game Specific Model Ripping guides
Added Hijack GL to the list of non specific rippers.


[Image: Shadowth117.jpg]
09-13-2010 08:01 PM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Shadowth117 Offline
Posting Freak
***

Posts: 2,095
Joined: Apr 2009
Reputation: 26
Post: #49
RE: Game Specific Model Ripping guides
Added info on how to rip from Wii games with .BRRES models.


[Image: Shadowth117.jpg]
09-28-2010 03:29 PM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Shadowth117 Offline
Posting Freak
***

Posts: 2,095
Joined: Apr 2009
Reputation: 26
Post: #50
RE: Game Specific Model Ripping guides
Added guide on ripping .BMD/.BDL models and added Dolphin and Wii Scrubber as file extractors to tools.


[Image: Shadowth117.jpg]
10-07-2010 12:45 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Zerox Offline
Senior Member
**

Posts: 422
Joined: Oct 2009
Reputation: 12
Post: #51
RE: Game Specific Model Ripping guides
Well HijackGL apparently doesn't rip uvmaps at all. A real shame too. Does anyone have OGLE and all that preset up for use with nsbmd that they wouldn't mind sharing?
10-09-2010 12:39 AM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-]
xdonthave1xx Offline
Senior Member
**

Posts: 263
Joined: Nov 2008
Reputation: 8
Post: #52
RE: Game Specific Model Ripping guides
I know this hasn't been replied to since last month (almost to the day), but I was trying to use both Ogle and NSBMD (got the nsbmd part to work, couldn't make heads or tails of the ogle part, but could merely be missing something).

Hopefully someone more knowledgeable in this area can do a better job than I did.

Ogle and nsbmd in one archive. Already missing The Walking Dead, so if I remember tomorrow, I can try to upload this to a real host.

Hope no one has problems with Megaupload. Or if they do, could someone who doesn't please kindly upload to an alternative (100% optional)?
http://www.megaupload.com/?d=E4UQ45X0

Some old GIFs I made that I used as avatars on forums (mostly wouldn't have been possible without Spriters Resource and affiliates).
[Image: Game.gif][Image: image.gif][Image: FF12.gif][Image: Alchemy.gif]

No actual planned rips. Just random whatevers.
(This post was last modified: 11-08-2010 10:31 PM by xdonthave1xx.)
11-08-2010 05:45 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
yoyonerd Offline
Member
*

Posts: 54
Joined: Nov 2010
Reputation: 0
Post: #53
RE: Game Specific Model Ripping guides
about riping models from psp games (i dont know exaclty how is done.. but i could see in the website.. models from dissidia and other few psp games..

how its done?

i been tracking down a way to rip kratos from god of war.. rip from ps2 is totaly out of the question so i turned to chains of olympus for psp


is there a way?
11-23-2010 07:08 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Shadowth117 Offline
Posting Freak
***

Posts: 2,095
Joined: Apr 2009
Reputation: 26
Post: #54
RE: Game Specific Model Ripping guides
No idea for that game. I'd have to guess that its just not possible simply because I haven't seen any rips of it and the tool that would have to have done it has been out for a long time.

You can get that tool that people use for Dissidia and such here though at least: http://www.richwhitehouse.com/index.php?...php#prjmp4


[Image: Shadowth117.jpg]
11-23-2010 08:39 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
yoyonerd Offline
Member
*

Posts: 54
Joined: Nov 2010
Reputation: 0
Post: #55
RE: Game Specific Model Ripping guides
thanks for the directions.. as i undestand, the name of the tool is gitmo right?.. is this the one you said its been out?

anyway im downloading now and im gonna try extract something out of a psp iso.. i'll come back here to tell how it went
11-23-2010 04:39 PM
Find all posts by this user Thank this post Quote this message in a reply
[-]
viperzerofsx Offline
Member
*

Posts: 59
Joined: Aug 2010
Reputation: 0
Post: #56
RE: Game Specific Model Ripping guides
(11-23-2010 07:08 AM)yoyonerd Wrote:  about riping models from psp games (i dont know exaclty how is done.. but i could see in the website.. models from dissidia and other few psp games..

how its done?

i been tracking down a way to rip kratos from god of war.. rip from ps2 is totaly out of the question so i turned to chains of olympus for psp


is there a way?

I never had the chance to try but this is basically 3d ripper dx for the psp
12-07-2010 05:11 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Shadowth117 Offline
Posting Freak
***

Posts: 2,095
Joined: Apr 2009
Reputation: 26
Post: #57
RE: Game Specific Model Ripping guides
(12-07-2010 05:11 AM)viperzerofsx Wrote:  
(11-23-2010 07:08 AM)yoyonerd Wrote:  about riping models from psp games (i dont know exaclty how is done.. but i could see in the website.. models from dissidia and other few psp games..

how its done?

i been tracking down a way to rip kratos from god of war.. rip from ps2 is totaly out of the question so i turned to chains of olympus for psp


is there a way?

I never had the chance to try but this is basically 3d ripper dx for the psp

If you're trying to say mesh2rdm is like 3D Ripper DX, I can't help but correct you since 3D Ripper DX only rips from running applications rather than converting the actual models themselves. Its basically like print screen compared to an image converter.


[Image: Shadowth117.jpg]
12-07-2010 08:31 PM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Zerox Offline
Senior Member
**

Posts: 422
Joined: Oct 2009
Reputation: 12
Post: #58
RE: Game Specific Model Ripping guides
Well I'm guessing he missed the link but I believe he was referring to this ripper: http://drakon.ixan.net/ Which is actually like 3D Ripper DX only for the psp instead.
12-07-2010 11:19 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by1 user thanked this post
Shadowth117 (12-07-2010)
viperzerofsx Offline
Member
*

Posts: 59
Joined: Aug 2010
Reputation: 0
Post: #59
RE: Game Specific Model Ripping guides
(06-10-2010 09:41 PM)Shadowth117 Wrote:  Completely flat or with at least a little bit of depth? The PS2 and DC emulators have a problem of their models ripping from 3D Ripper without any depth whatsoever which is the main reason you can't rip from them.


I havn't been able to try but I might have figured somthing out. we can't get psx models because of the way they are rendered in the emulator. but what if we tried Bleem!, bleem used High level emulation so it redered models differently then the psx did. also bleem used DX6 so 3d ripper might work if we can find a windows 95/98/me computer
12-29-2010 08:10 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Shadowth117 Offline
Posting Freak
***

Posts: 2,095
Joined: Apr 2009
Reputation: 26
Post: #60
RE: Game Specific Model Ripping guides
I dunno if it would work with that version of Direct X, but you could try it. And all you'd probably need is XP rather than an old old 95/98 OS. That, or you could use VirtualPC or something to emulate Windows on Windows (Yes I know how dumb that sounds but it would work).


[Image: Shadowth117.jpg]
12-29-2010 10:47 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
« Next Oldest | Next Newest »
Pages (14): « Previous 1 2 3 4 5 6 ... 14 Next »
Post Reply 


  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread
Forum Jump:


 Quick Theme:


Login or Register to remove this ad!
Contact UsThe Spriters ResourceReturn to TopReturn to ContentMobile VersionRSS Syndication

Current time: 05-26-2013, 02:12 AM Powered By MyBB, © 2002-2013 MyBB Group. Theme created by Justin S.