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Gaia's Sprite Thread
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Gorsalami Offline
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Post: #226
RE: Gaia's Sprite Thread
it is interesting to note that we didn't aim to JUS style whatsoever. All I did was to remove any horrid selout and the dark brown blobs.

Your jealousy is the speed of my success.

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[Image: 5hauq.png][Image: QUmE6.gif][Image: u0Qzf.gif][Image: in538.gif][Image: d2Qsj.gif][Image: opXDL.gif][Image: 85hMh.gif][Image: zfaQh.gif][Image: 3CczX.gif][Image: b0KxM.gif][Image: FS0af.gif][Image: lBaNG.gif][Image: wu2fOZx.png]
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05-27-2012 06:25 AM
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Gaia (05-27-2012)
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StarSock64 Online
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Post: #227
RE: Gaia's Sprite Thread
it's indeed better, but the two lightest skin tones still need more contrast

[Image: xXdyp.gif][Image: P7zBy.gif]
05-27-2012 06:29 AM
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Gaia Offline
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Post: #228
RE: Gaia's Sprite Thread
I thought I was done with the thing, guess I'll figure it out later today (1: 33 AM here in Florida).

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

(This post was last modified: 05-27-2012 06:33 AM by Gaia.)
05-27-2012 06:33 AM
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Gaia Offline
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Post: #229
RE: Gaia's Sprite Thread
[Image: 34eqn1g.png]

Okay, I'm tossing up between these two color schemes here (two new palletes on the left, the other simply got a brighter pallete to give off contrast on the right).

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

(This post was last modified: 05-27-2012 06:01 PM by Gaia.)
05-27-2012 06:00 PM
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Gorsalami Offline
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Post: #230
RE: Gaia's Sprite Thread
maybe a little more contrast, I see almost no difference between this and the old one

Your jealousy is the speed of my success.

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05-27-2012 06:04 PM
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Gaia Offline
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Post: #231
RE: Gaia's Sprite Thread
[Image: 2nqbhie.png]

Added a few more changes to the sprites.

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

05-27-2012 06:21 PM
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Gaia Offline
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Post: #232
RE: Gaia's Sprite Thread
[Image: 200wv90.png]

While I shouldn't be using bases, it's nice to have something to do once in awhile, for example improving this robot (left) aesthetically in design first before correcting all the issues, starting with the "rings".

For starters, how do I get the first ring to get more ring-like (right)?

EDIT: Made it more identifiable by placing a red box around it.

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

(This post was last modified: 05-27-2012 11:53 PM by Gaia.)
05-27-2012 11:19 PM
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Gaia Offline
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Post: #233
RE: Gaia's Sprite Thread
[Image: 3afpu.png]

Now the robot got a major revamp. Any opinions before I move onto the chest?

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

(This post was last modified: 05-28-2012 05:22 AM by Gaia.)
05-28-2012 05:21 AM
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Koopaul Offline
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Post: #234
RE: Gaia's Sprite Thread
Looks kind of like a gray zombie to me. Are you sure it's a robot?

Needs to look more mechanical if that's the case. Because the sprite is small, you'll need to design him in a way where it will be quite noticeable that he's a robot.
05-28-2012 05:31 AM
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Gaia Offline
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Post: #235
RE: Gaia's Sprite Thread
That I'm working on, just trying to figure out what to do with the upper torso, any ideas?

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

05-28-2012 05:51 PM
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Bombshell93 Offline
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Post: #236
RE: Gaia's Sprite Thread
is it a robot or android?
robot, make joints seams and welded forms more apparent.
android (robot designed to look and act human) then go for a pale human with some slightly welded forms.
by welded forms I mean sudden changes in angle, not always necessarily with corners.
[Image: FanFourDoomMaskBig.gif]
the chin and the eyebrows are good examples
(This post was last modified: 05-28-2012 06:06 PM by Bombshell93.)
05-28-2012 06:06 PM
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Gorsalami Offline
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Post: #237
RE: Gaia's Sprite Thread
just adding this, you're going backwards by polluting the robot's legs with all that messy pixels. Using smooth shading lowers contrast and sharpness.

Your jealousy is the speed of my success.

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05-28-2012 07:06 PM
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Gaia Offline
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Post: #238
RE: Gaia's Sprite Thread
[Image: 3476ufl.png]

Okay, did some tinkering, this time with the arm and head.

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

05-29-2012 05:33 AM
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Koopaul Offline
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Post: #239
RE: Gaia's Sprite Thread
Still a lot of it seems organic. I whipped this up really quick to show you how you can make your robot look more robot-like.

[Image: robotmh.png]

Not very good but it gives you an idea.
05-29-2012 06:55 AM
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Gaia (05-29-2012)
Gaia Offline
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Post: #240
RE: Gaia's Sprite Thread
Oh, okay. Now the next problem is getting it to feel like a standard issue bio-mechanical robot. Remember, this is a workout, not a walkthrough, although help accepted.

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

05-29-2012 07:39 PM
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