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sum tills
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Le Sigma Offline
le Sigma donne un coup de pied l'âne
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Post: #1
sum tills
look at me i am trying to sprite
[Image: nsmfggtile2.png]

[Image: midascastlewip4.png]


and some other stuff
[Image: mimjr2.png]

[Image: deeysprites1.png]

[Image: alexsmw.png]

c+c if you please
(This post was last modified: 04-24-2010 03:44 PM by Le Sigma.)
04-24-2010 03:44 PM
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Gollum Offline
My precious
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Post: #2
RE: sum tills
Mime pokemon is to wide, thin him out a little bit if possible.
I want to say that electrode is slightly pillowed. His eyes don't need to be that big, nor do his eyebrows need to be so thick.
Mouth on him looks more like a grimace than the smile elechode gives all the time.

Sphinx needs shading, but I like it.

[Image: garrybeusymonsters.gif]
(This post was last modified: 04-24-2010 04:02 PM by Gollum.)
04-24-2010 04:01 PM
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Le Sigma Offline
le Sigma donne un coup de pied l'âne
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Post: #3
RE: sum tills
(04-24-2010 04:01 PM)Jesus lizard Wrote:  Mime pokemon is to wide, thin him out a little bit if possible.
I want to say that electrode is slightly pillowed. His eyes don't need to be that big, nor do his eyebrows need to be so thick.
Mouth on him looks more like a grimace than the smile elechode gives all the time.

Sphinx needs shading, but I like it.
The pokemon were for a sprite comp from when I knew nothing at all about pokemon. I'll try to fix them up at some point.

Totomesu is an old version of the sprite. I have about half the shading done by now.
04-24-2010 04:11 PM
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Asther Offline
IM CUTE

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Post: #4
RE: sum tills
Voltorb/Electrode are really just smooth balls so there wouldn't be any shading along where the color changes from red to white. Also a black line like in the artwork is too big for a sprite that size.
04-25-2010 02:03 AM
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Phantom K (04-25-2010)
Cobalt Blue Offline
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Post: #5
RE: sum tills
the pseudo AA you made is wrong. you dont have to put an intermediate color on every single pixel.
[Image: aate0.png]
04-25-2010 10:02 PM
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Le Sigma (04-26-2010)
Le Sigma Offline
le Sigma donne un coup de pied l'âne
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Post: #6
RE: sum tills
(04-25-2010 10:02 PM)Francisco Cifuentes Wrote:  the pseudo AA you made is wrong. you dont have to put an intermediate color on every single pixel.
[Image: aate0.png]

Thanks, I'll try this. It is going to help me a lot as I have a sprite competition entry where I suspect I am over anti aliasing.
04-26-2010 11:39 AM
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Cobalt Blue Offline
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Post: #7
RE: sum tills
protip: never AA 45° lines.
04-26-2010 08:44 PM
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