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Since my old topic has been ignored quite hevily...
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Gorsalami Offline
My muscles go mow mow~
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Post: #31
RE: Since my old topic has been ignored quite hevily...
(03-22-2010 07:58 PM)sweet georgia brown Wrote:  no

paint is the best program for GETTING INTO making sprites

but when you get right down to it, it's an extremely barebones program that's missing a lot of essential things you need for pixelling/spriting/whathaveyou that you can find in almost any other image editing program

graphicsgale is literally the best program for sprites

I second that.

I just started using it, it's blowing my mind

Your jealousy is the speed of my success.

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03-22-2010 10:48 PM
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Turbo Thunderbolt Offline
ZAPPY CAT!
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Post: #32
RE: Since my old topic has been ignored quite hevily...
Unfortunately I've also looked at it and said I'm going to stick with paint. Besides once you learn how Paint works you can practically make anything. Never had the need to use anything else unless I want to see how well it animates. (Which I have Photoshop' animator for.) Other than that I don't see how GraphicsGale is going to do me any good unless I can figure out the pallet editor. And unless I can get that on the first try it doesn't do me any good.

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03-23-2010 04:20 AM
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Ran Master 27 Offline
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Post: #33
RE: Since my old topic has been ignored quite hevily...
Well, you got the walking legs a tad bit better. But you should animate everything together to get a overall outlook on how the sprite is going to turn out. One frame can fck up the whole sprite sheet.

DOO IT!!

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(This post was last modified: 03-23-2010 06:13 AM by Ran Master 27.)
03-23-2010 06:02 AM
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Turbo Thunderbolt Offline
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Post: #34
RE: Since my old topic has been ignored quite hevily...
But that's practically the only thing that has crucial animation to it so far!

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03-23-2010 06:12 AM
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Ran Master 27 Offline
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Post: #35
RE: Since my old topic has been ignored quite hevily...
Just saying though, from experience, free spriting is only good for static sprites, but if you're gonna animate them you should sprite while considering how it's going to be animated.

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03-23-2010 06:15 AM
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Turbo Thunderbolt Offline
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Post: #36
RE: Since my old topic has been ignored quite hevily...
Indeed. Which is why I really need to get ARMS started on this thing.

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03-23-2010 06:18 AM
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