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Pokemon G/S/C Devamp Project
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Unlucky Cloud Offline
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Post: #646
RE: Pokemon G/S/C Devamp Project
I'd like to reserve Tympole (Gen V)
The OP says it's not reserved, but again it might have been missed

EDIT: i have tried but I can't
Sorry, just too advanced to me at this point
(This post was last modified: 03-07-2012 12:19 PM by Unlucky Cloud.)
03-07-2012 03:08 AM
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VictiniPowns Offline
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Post: #647
RE: Pokemon G/S/C Devamp Project
Hi, I signed up for TSR just to work here! I made Lilipup, I hope I have dithering down...
[Image: lilipup.png]
(This post was last modified: 03-11-2012 02:39 AM by VictiniPowns.)
03-11-2012 02:04 AM
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Cobalt Blue Offline
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Post: #648
RE: Pokemon G/S/C Devamp Project
wondering how many people signed on tsr just to post/reserver one sprite on this.
03-11-2012 02:08 AM
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VictiniPowns Offline
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Post: #649
RE: Pokemon G/S/C Devamp Project
(03-11-2012 02:08 AM)Meta Wrote:  wondering how many people signed on tsr just to post/reserver one sprite on this.

Me, at least 3 others...

Im probably going to contribute to this project a lot and then delete my account... Ouch!

Mincinno Done!

[Image: mincinno.png]

Next up: Cincinno!

Question Block Guess what? The fags just ate you. You are now in BELLYLAND! Question Block
(This post was last modified: 03-11-2012 03:48 AM by VictiniPowns.)
03-11-2012 02:49 AM
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SmithyGCN Offline
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Post: #650
RE: Pokemon G/S/C Devamp Project
I'm sorry to tell you this, but your sprites aren't in style with the others. Please, learn something about spriting before contributing.

Repent! Because Jesus Loves you too much to let you go it alone.
03-11-2012 05:07 AM
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VictiniPowns Offline
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Post: #651
RE: Pokemon G/S/C Devamp Project
If you are saying mine are bad, look at some of thd contributions on this thread. Especially Cherrim.

Question Block Guess what? The fags just ate you. You are now in BELLYLAND! Question Block
03-11-2012 04:28 PM
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Hoeloe Offline
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Post: #652
RE: Pokemon G/S/C Devamp Project
(03-11-2012 04:28 PM)VictiniPowns Wrote:  If you are saying mine are bad, look at some of thd contributions on this thread. Especially Cherrim.

There's a reason that one wasn't added into the first post.

To be frank, your sprites are dreadful. You have no understanding of shape or form, or how light and colour works. Good sprites are like art, you can't just drop in and expect to create a masterpiece. It takes time and practice.

Oh, and yours are a lot worse than the Cherrim.

(This post was last modified: 03-11-2012 05:46 PM by Hoeloe.)
03-11-2012 05:42 PM
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Cobalt Blue Offline
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Post: #653
RE: Pokemon G/S/C Devamp Project
i am left to wonder why the fuck people loves to dither that much.
03-13-2012 05:40 AM
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NICKtendo DS Offline
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Post: #654
RE: Pokemon G/S/C Devamp Project
(03-13-2012 05:40 AM)Meta Wrote:  i am left to wonder why the fuck people loves to dither that much.

It's the same reason why people abuse gradients, because dithering is basically just that with a (very) limited palette. It takes a while to realize it's ugly.

*This does not mean gradients and dithering can't be done right.

[Image: nekomaocommbannerzps2a1.jpg]
[Image: nekosigda.png][Image: nekosigyoyo.png][Image: nekosigportfolio.png][Image: QUmE6.gif]
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(This post was last modified: 03-13-2012 08:40 AM by NICKtendo DS.)
03-13-2012 08:39 AM
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Hoeloe Offline
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Post: #655
RE: Pokemon G/S/C Devamp Project
(03-13-2012 08:39 AM)NICKtendo DS Wrote:  *This does not mean gradients and dithering can't be done right.

I have seen both used to great effect, however it is very difficult to do so, and not something a beginner can do without extensive guidance.

03-13-2012 11:31 AM
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NICKtendo DS Offline
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Post: #656
RE: Pokemon G/S/C Devamp Project
(03-13-2012 11:31 AM)Hoeloe Wrote:  
(03-13-2012 08:39 AM)NICKtendo DS Wrote:  *This does not mean gradients and dithering can't be done right.

I have seen both used to great effect, however it is very difficult to do so, and not something a beginner can do without extensive guidance.

That's why I added the word 'abuse'.

The dithering on Mincinno makes his body really hard to read. Dithering may seem like a neat trick, but do not underestimate the power of solid.
The line art can also use some improvement.

[Image: nekomaocommbannerzps2a1.jpg]
[Image: nekosigda.png][Image: nekosigyoyo.png][Image: nekosigportfolio.png][Image: QUmE6.gif]
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03-13-2012 12:43 PM
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Hoeloe Offline
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Post: #657
RE: Pokemon G/S/C Devamp Project
(03-13-2012 12:43 PM)NICKtendo DS Wrote:  That's why I added the word 'abuse'.

The dithering on Mincinno makes his body really hard to read. Dithering may seem like a neat trick, but do not underestimate the power of solid.
The line art can also use some improvement.

I know. I was backing up your point.

The same is true of the other sprite, by the way. The lines are very square and difficult to read, and the dithering does nothing to help.

03-13-2012 01:26 PM
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pikachushinx Offline
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Post: #658
RE: Pokemon G/S/C Devamp Project
I call for shinx!
03-20-2012 01:55 PM
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Ploaj Offline
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Post: #659
RE: Pokemon G/S/C Devamp Project
Well good luck Big Grin

This is my second attempt I still don't entirely understand how to shade very well with the 2 color restriction (excluding black and white). So I figured Dewott would be a decent starting point considering it has 2 main colors.
[Image: ZaOCL.png]

04-01-2012 01:33 AM
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LDEJRuff Offline
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Post: #660
RE: Pokemon G/S/C Devamp Project
(03-11-2012 02:04 AM)VictiniPowns Wrote:  Hi, I signed up for TSR just to work here! I made Lilipup, I hope I have dithering down...
[Image: lilipup.png]

I don't see Lilipup.

(03-11-2012 02:49 AM)VictiniPowns Wrote:  Me, at least 3 others...

Im probably going to contribute to this project a lot and then delete my account... Ouch!

Mincinno Done!

[Image: mincinno.png]

Next up: Cincinno!

Or Mincinno.

LDEJRuff

Working on sprites for the following game(s):
[Image: magicalquest1icon2d.png] [Image: bugsbunnyrabbitrampage.png] [Image: rugratscastlecapers.png] [Image: tazmaniasnesicon.png]

[Image: 2qmnbrl.jpg]
04-19-2012 08:39 PM
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