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Game Development Competition #1
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Sengir Offline
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Post: #46
RE: Game Development Competition #1
That's too bad. If you do feel like re-entering, you're always welcome.

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03-05-2010 05:41 AM
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Vipershark Offline
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Post: #47
RE: Game Development Competition #1
Just wondering before I go any further; is anybody else actually working on their entries?
I know people have signed up, but obviously I'm the only one who has posted about any progress.

You don't have to reveal your projects, but I'd at least like some confirmation that the other entrants are working on theirs before I do any more work on mine.

03-05-2010 08:40 AM
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[robo9•2] Away
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Post: #48
RE: Game Development Competition #1
Just because we don't post in the thread don't mean we ain't workin on our game. Some folks are busy working on it, rather than posting in this thread.

But yeah I'm working on mine.

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03-05-2010 01:56 PM
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TomGuycott Offline
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Post: #49
RE: Game Development Competition #1
I'm more or less in conceptual stages, since work is such a hassle this week.. I come home with no energy to do anything else other than sleep. :<

03-05-2010 03:06 PM
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Sengir Offline
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Post: #50
RE: Game Development Competition #1
That's why I gave you guys a whole month Wink

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03-05-2010 05:33 PM
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TKGB Offline
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Post: #51
RE: Game Development Competition #1
Damn. I spent all year making a puzzle game and though I could enter it. But then I've read the part where it's gotta be inventive, which disqualifies my game since it's tetris style game. Sad

Oh well. I can always win another award with it on another forum. But I do look foward with what ppl here come up with.

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03-17-2010 09:47 PM
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SpriterDrag Offline
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Post: #52
RE: Game Development Competition #1
Can the character be of any game or we need to create one?

Also sign me up.

03-19-2010 10:57 PM
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Sengir Offline
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Post: #53
RE: Game Development Competition #1
I guess you could use an existing character, but the gameplay should be inventive.

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03-21-2010 08:03 PM
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SpriterDrag Offline
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Post: #54
RE: Game Development Competition #1
OK, Here's an screenshot of my entry Wink

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03-23-2010 08:48 PM
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Rosencrantz Offline
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Post: #55
RE: Game Development Competition #1
DAMMIT

I knew I forgot to do something




heh
I'm going to have to get back to work on it as soon as I finish my other stuff !!

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03-25-2010 10:51 PM
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RétroX Offline
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Post: #56
RE: Game Development Competition #1
I might actually join this if I can become unlazy enough to finish my C++ platformer engine.

Also, if I don't mind mentioning, I think that depending on the language, you should still be allowed to get the code badge and use pre-made engines/libraries/whatever. Things like Game Maker and MMF are technically engines, because they simplify the making of a game. For my C++ engine, it'll require coding collisions, graphics, and audio from scratch. Obviously, using something that's already made (partially, in my case, because I've started making it) for stuff like that should be allowed. I'm certainly not coding graphics and audio from scratch.
(This post was last modified: 03-27-2010 02:00 AM by RétroX.)
03-27-2010 01:53 AM
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Sengir Offline
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Post: #57
RE: Game Development Competition #1
(03-27-2010 01:53 AM)RetroX Wrote:  Things like Game Maker and MMF are technically engines, because they simplify the making of a game.

Things that simplify the making of a game are tools, not engines. Engines are the already-made games or game skeletons that one bases their own game off of.

For more advanced coding languages I believe the graphics/audio/input programming could be allowed from before the contest since in GM/MMF2 that's already done for you.

But then again I believe Kaikimi has the final say in this matter, he's much more veteran than I.

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03-27-2010 02:20 AM
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RétroX Offline
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Post: #58
RE: Game Development Competition #1
(03-27-2010 02:20 AM)SengirDev Wrote:  
(03-27-2010 01:53 AM)RetroX Wrote:  Things like Game Maker and MMF are technically engines, because they simplify the making of a game.

Things that simplify the making of a game are tools, not engines. Engines are the already-made games or game skeletons that one bases their own game off of.

For more advanced coding languages I believe the graphics/audio/input programming could be allowed from before the contest since in GM/MMF2 that's already done for you.

But then again I believe Kaikimi has the final say in this matter, he's much more veteran than I.
Well, in languages like C++, they tend to be classified under what is essentially the equivalent of engines in GM/MMF, only called libraries. But really, all that I'm interested in using is graphics/audio (in the form of SFML), and various functions that I made for loading the graphics and audio, along with collisions.

It also has platform movement, which really only adds up to about 10 lines, so, I don't see why it would be a problem to use it, considering how it's not a large part of the code.

Not to mention that a majority of it isn't finished.
(This post was last modified: 03-27-2010 02:27 AM by RétroX.)
03-27-2010 02:25 AM
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Sengir Offline
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Post: #59
RE: Game Development Competition #1
Again, my C++ knowledge is limited. Kaikimi will have to decide.

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03-27-2010 02:48 AM
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TomGuycott Offline
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Post: #60
RE: Game Development Competition #1
God, I'm soooo far behind in this contest... Also, I'm using Multimedia Fusion, so I'm at a disadvantage for the coding prize, maybe I can win design though. xD

03-27-2010 05:40 AM
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