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Poll: Handling shrinking & growing effects
Higher-resolution versions of all character sprites
Resizing effect handled by the game engine
Ditch the Super and Poison Mushroom
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Shrinking & growing effects
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Neslug Offline
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Post: #1
Shrinking & growing effects
I was wondering, what are we going to do about the shrinking and growing effects caused by the two Mushroom items? The options we have are pretty much these:

1. Higher-resolution versions of all character sprites
2. Resizing effect handled by the game engine
3. Ditch the Super and Poison Mushroom

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(This post was last modified: 01-20-2010 04:20 PM by Neslug.)
01-20-2010 09:50 AM
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Gold Offline
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Post: #2
RE: Shrinking & growing
I'm assuming we will be going with resizing.

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01-20-2010 09:55 AM
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Neslug Offline
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Post: #3
RE: Shrinking & growing
Yeah that's what I thought, just wanted to make a thread so everyone can have their say.

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01-20-2010 09:56 AM
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GrooveMan.exe Offline
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Post: #4
RE: Shrinking & growing
Strangely, this was not the thread content I was expecting.

...I have no idea what I was expecting.

Specs 'n' Headphones has been revamped! Check it, yo.
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01-20-2010 02:20 PM
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AuraPigOnStilts Offline
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Post: #5
RE: Shrinking & growing effects
It would be too much to have high resolution for ALL characters and all poses, and it seems a waste to ditch them
01-20-2010 05:03 PM
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Baegal (01-21-2010)
Sengir Offline
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Post: #6
RE: Shrinking & growing effects
Hey there, Tyvon
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[Image: zfaQh.gif] [Image: b0KxM.gif] [Image: qjGOacY.png]
(This post was last modified: 01-20-2010 05:08 PM by Sengir.)
01-20-2010 05:07 PM
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AuraPigOnStilts Offline
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Post: #7
RE: Shrinking & growing effects
so, youre suggesting a quick recolour, then they appear without shading then appear with it?

this is what you uploaded:

[Image: proof.gif]
(This post was last modified: 01-20-2010 05:43 PM by AuraPigOnStilts.)
01-20-2010 05:43 PM
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Neslug Offline
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Post: #8
RE: Shrinking & growing effects
No, that was just an illustration of how to make hi-res sprites.

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01-20-2010 05:44 PM
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AuraPigOnStilts Offline
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Post: #9
RE: Shrinking & growing effects
Oh. that makes sense now.

But if we did hi-res every pose for every character, that would take forever. Especially as you would need the poison mushroom too.
01-20-2010 05:45 PM
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Neslug Offline
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Post: #10
RE: Shrinking & growing effects
The normal graphics could easily be downscaled without looking too poor. It's the upscaling that would be the problem (or more like could have been, judging by the poll).

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01-20-2010 05:48 PM
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AuraPigOnStilts Offline
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Post: #11
RE: Shrinking & growing effects
Mmm. I dont think anybody really desperately wants to have hi-res anyway
01-20-2010 05:51 PM
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Tonberry2k Online
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Post: #12
RE: Shrinking & growing effects
I honestly hadn't thought of this and I don't know why. It seems like a huge headache though. I'd be fine with just magnifying/shrinking them. It'd give it a pixelated look and wouldn't require us to triple our efforts.

You should add Luigi's Thunderhand to Mario attack.
01-20-2010 06:57 PM
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Baegal (01-21-2010)
Shadowth117 Offline
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Post: #13
RE: Shrinking & growing effects
It really will be more trouble than its worth redrawing them. Lets just keep it simple and stick with ingame resizing.


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01-20-2010 08:26 PM
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D2S-Speed Offline
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Post: #14
RE: Shrinking & growing effects
I agree with resizing them. It would take much more work to make re-sprite them over.

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01-20-2010 10:51 PM
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Jdaster64 Offline
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Post: #15
RE: Shrinking & growing effects
Either #2 or #3. I see no reason to resprite everything three times, disregarding possible stacking (e.g. Tiny Brawl + Poison Mushroom)

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01-20-2010 11:41 PM
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