As of here, I have every animation completed.
Weight: 95, according to this: http://www.ssbwiki.com/Weight#SSBB_Weight_Ranking
Speed: 3.73 , according to this: http://wi-fi-tournaments.forumotion.com/...to-fastest
Jump: 2.35, according to this: http://www.ssbwiki.com/Jumping#Super_Smash_Bros._Brawl
This should be in front, 75% transparent. A large white explosion should occur between frames 9-10.
Repeat frames 5-12.
Repeat frames 5-12.
Back double jump-
Neutral Special: Tondeker
Sukapon's signature move in Joy Mech Fight, he throws a copy of his head forward. It isn't very fast or powerful, but it deals decent hitstun.
Side Special: Skapon Roll
Repeat frames 9-16
This functions as a non chargeable version of Jigglypuff's Rollout. Use in air makes him fall at a 30 degree angle.
Up Special: Sky Dragon
Frames 6 and 10 should be 50% transparent and completely pink, and frames 7 and 11 should be a darker pink, and be 75% transparent.
Frames 9 and 11 should be 50% transparent and completely pink, and frames 8 and 12 should be a darker pink, and be 75% transparent.
An attack used by Shenlong in Joy Mech Fight, Sukapon uppercuts and teleports upward
Down Special: Astrong
Hold frame 8, and make it flash white twice. This is when it does damage.
Hold frame 4, and make it flash white twice. This is when it does damage.
An attack used by EYE in Joy Mech Fight, Sukapon crouches with his hands together, and whoever touches him receives decent damage and knockback.
This can be double pressed, like Link's. The first hit has little knockback, the second does a large amount.
Hold frame 10 until contact with anything.
He completely stops moving during this. Meteor Smash.
Hold Frame 3.
He moves forward at frame 6.
Hold last frame.
He jumps up while doing this, so the spinn frames should be like this:
Final Smash- Skapon Stand Up.
This causes everyone to start taunting, similar to the Amigo Assist Trophy. It lasts about 10 seconds after the animation is finished, allowing Sukapon to attack anyone almost freely for that time.
Shield Break (Dizzy)-
Repeat Frames 4-8.
Hurt 1 (Hit)-
Hurt 2 (Sent Flying)-
Hurt 3 (Dead)-
Hurt 4 (Getting back up)-
Fire Flower Hold-
Walk While Using Item-
Hold heavy object-
Walk w/heavy object-
Ride down ladder-
Super Spicy Curry-
These go flying off screen in a random direction.
Attacks and Sound Effects
Win Theme[flash(425,350)]http://www.youtube.com/v/Kf7Y5EudXPk[/flash] 5-11