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Sukapon*
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Koopaul Online
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Post: #361
RE: Sukapon*
I'd like to see these animated fast to know how they would look in a fight.
05-08-2012 09:08 AM
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kenniky Offline
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Post: #362
RE: Sukapon*
(05-07-2012 01:27 AM)Reix Wrote:  Fixed Combo: [Image: d7cc822e9fd6ee0e0945792a3a60d184.gif]
Down Taunt:[Image: a216dda43bd34ba7134a03f022ce04c5.gif]
Up Taunt: [Image: 3d5897488f540b0baefd0c4905c5fd8a.gif]
UTilt:[Image: c12627c5335d764480a75a8ea0a66899.gif] I need to speed this up more now that I look at it.
Hm...
First hit of combo is a bit too ranged. Given that SKPN's a limbless character, I guess it's ok, but still...
Down Taunt is awesome. Kind of jumpy, but meh.
Up Taunt's eyes are weird.
Utilt looks like he just spins around and lifts off like a helicopter. Maybe a few more frames depicting liftoff?
That's it.

And a bit late...
(03-01-2012 09:25 PM)Dils Wrote:  
(03-01-2012 07:44 PM)kenniky Wrote:  [Image: suka111.png]
Fixed some stuff with the jump - basically, changed up Sukapon's feet for the last two frames. I think it looks a bit better now. Also switched the bg color to blue.

[Image: iwDAK7y1jWb1V.gif]
The hands could need some movement too. Smile
How?
(This post was last modified: 05-15-2012 02:26 AM by kenniky.)
05-15-2012 01:55 AM
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Reix Offline
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Post: #363
RE: Sukapon*
(05-15-2012 01:55 AM)kenniky Wrote:  
(05-07-2012 01:27 AM)Reix Wrote:  Up Taunt: [Image: 3d5897488f540b0baefd0c4905c5fd8a.gif]
UTilt:[Image: c12627c5335d764480a75a8ea0a66899.gif] I need to speed this up more now that I look at it.

Up Taunt's eyes are weird.
Utilt looks like he just spins around and lifts off like a helicopter. Maybe a few more frames depicting liftoff?

Up Taunt mimics his eyes in the original sprites, and UTilt mimics a character's (Forget which one) attack almost exactly.

I'm Reix from the SSF2 Expansion Forums. I hope to help a bit here as well.
05-17-2012 01:01 AM
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SomeRandomGuy Offline
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Post: #364
RE: Sukapon*
(05-07-2012 01:27 AM)Reix Wrote:  Fixed Combo: [Image: d7cc822e9fd6ee0e0945792a3a60d184.gif]

For the kick part of the combo, you could fix up the shading of the head, instead of just rotating the head.

05-19-2012 07:25 PM
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Reix Offline
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Post: #365
RE: Sukapon*
Entrance-[Image: e878fa1edadcbe0edbdcb396e3cf02e5.gif]
Stance-[Image: 7875420c16b6d7e8a232eb5f01fbde32.gif]
Walk-[Image: 181b3e5c3bafd47681b1233043deefc3.gif] Repeat frames 5-12.
Run-[Image: 5c7ce4843193d9793b5add9eadadd368.gif]Repeat frames 5-12.
Jump-[Image: 0b11df2278641f7734ab9b513cb7e28d.gif]
Basic combo
[Image: e4d429f841178030b219005ca84d9eb9.gif]
Neutral Special: Tondeker
[Image: 992723496fa65b5e6348356ccc2e0129.gif]
[Image: 626d039fd7392e899ee0ba4f34122a2f.gif]
Description:
Sukapon's signature move in Joy Mech Fight, he throws a copy of his head forward. It isn't very fast or powerful, but it deals decent hitstun.

Side Special: Skapon Roll
[Image: 139fd8dfe6aa7be4fd0434bdd15ce795.gif]
Description:
This functions as a non chargeable version of Jigglypuff's Rollout. Use in air makes him fall at a 30 degree angle.

Up Special: Sky Dragon
[Image: 5e51a433a2d719e954cfe48f6127b912.gif] Frames 9 and 11 should be 50% transparent and completely pink, and frames 8 and 12 should be a darker pink, and be 75% transparent.
Description:
An attack used by Shenlong in Joy Mech Fight, Sukapon uppercuts and teleports upward

Down Special: Astrong
[Image: 09f1528c191105ff0ebfb4ef00a86570.gif] Hold frame 8, and make it flash white twice. This is when it does damage.
Description:
An attack used by EYE in Joy Mech Fight, Sukapon crouches with his hands together, and whoever touches him receives decent damage and knockback.

Forward Smash
Smash-[Image: 0c114c748581b3f1fff7fe3e373c4eb5.gif]
Up Smash
Smash-[Image: 323d3c95f4b611c160561932992a346e.gif]
Down Smash-
Smash-[Image: b56c839b0d1ed0036918c1bf8d721e00.gif]
Down tilt-[Image: 397d33a72974bd55b1750352ed7282d8.gif] He moves forward at frame 6.
Up tilt-[Image: 2ffd5e6883bc2d540fb9427c99cce91b.gif]
Forward tilt-[Image: f2712af5dbfcbc22cc0abb512e5ebd17.gif]
Dash attack-[Image: c3fbfbfae2f07088ebffe566f134a276.gif]
Up Taunt-[Image: 3d5897488f540b0baefd0c4905c5fd8a.gif]
DownTaunt-[Image: a216dda43bd34ba7134a03f022ce04c5.gif]

I'm Reix from the SSF2 Expansion Forums. I hope to help a bit here as well.
05-28-2012 01:44 AM
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Tonberry2k Offline
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Post: #366
RE: Sukapon*
Nice work!

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
05-29-2012 10:36 PM
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A.J. Nitro Offline
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Post: #367
RE: Sukapon*
I'd like to see all of the poses from this thread all on one sheet.

[Image: 27348983yu7.png]
05-29-2012 11:45 PM
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Koopaul Online
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Post: #368
RE: Sukapon*
Wow this is coming along isn't it? Good to see!
05-29-2012 11:47 PM
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Ploaj Offline
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Post: #369
RE: Sukapon*
While my internet was out I started making a sheet to mimic the style of the Gooey sheet with animations I happen to have it's still missing a lot though.

I don't know how old these animations are but it's a start.


06-20-2012 04:38 PM
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Post: #370
RE: Sukapon*
That looks amazing Ploaj! Big Grin

06-20-2012 05:33 PM
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Stories Offline
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Post: #371
RE: Sukapon*
Hey guys, new to the forum but I've been following this project and with summer coming up I'd like to try my best to help out. That said is Sukapon missing anything?
06-25-2012 09:08 PM
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Reix Offline
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Post: #372
RE: Sukapon*
(06-25-2012 09:08 PM)Stories Wrote:  Hey guys, new to the forum but I've been following this project and with summer coming up I'd like to try my best to help out. That said is Sukapon missing anything?

Sorry, but I've got it all taken care of. (Click to View)

I'm Reix from the SSF2 Expansion Forums. I hope to help a bit here as well.
07-08-2012 02:13 AM
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ThePortalGuru Offline
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Post: #373
RE: Sukapon*
Holy crap. I admire the sheer amount of work you've done, Reix. Only thing I'd say is that a couple animations, namely the combo, seem a bit choppy and lack the fluidity or impact I'd expect them to have. Also, we've agreed on doing cards for the game rather than trophies, but thanks anyway!

Buuuut, even if it isn't perfect, Runouw should still be able to add it to the game once it's in sheet for, right?

Right?

But, I mean, fuck, we finally have another character completed/dangerously close to completion.

[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
(This post was last modified: 07-08-2012 09:55 PM by ThePortalGuru.)
07-08-2012 04:09 AM
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Reix Offline
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Post: #374
RE: Sukapon*
I'm not sure if any of you are interested or not, but I've made sprites for all the other characters in Joy Mech Fight, and I'm making a whole character out of Giant, and possibly others later on.

I'm Reix from the SSF2 Expansion Forums. I hope to help a bit here as well.
07-11-2012 01:00 AM
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SomeRandomGuy Offline
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Post: #375
RE: Sukapon*
(05-19-2012 07:25 PM)SomeRandomGuy Wrote:  
(05-07-2012 01:27 AM)Reix Wrote:  Fixed Combo: [Image: d7cc822e9fd6ee0e0945792a3a60d184.gif]

For the kick part of the combo, you could fix up the shading of the head, instead of just rotating the head.

I'm sure this doesn't mean anything to you.

08-03-2012 08:55 AM
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