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THE FIGHTERS RESOURCE - Official Thread
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Cobalt Blue Offline
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Post: #196
RE: THE FIGHTERS RESOURCE - Official Thread
(06-20-2012 10:38 PM)JuninFC Wrote:  [Image: scaled.php?server=51&filename=gi...es=landing]
now is better ?
i think you have reached a point when you really need to start planning out how your character behaves, and decide how are his personality and attitude going to be displayed on the way he behaves(and how you should reflect such thing on its animations)

pasting a pair of flapping arms with no real purpose or for the sake of will leave you with a completely stiff, unnapealing and boring character. not to mention it will also look poorly executed(if it isnt already)
(This post was last modified: 06-21-2012 05:51 AM by Cobalt Blue.)
06-21-2012 05:46 AM
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Candel Offline
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Post: #197
Shy RE: THE FIGHTERS RESOURCE - Official Thread
I know this is asking kind of much, but can anyone post their progress on their sheet that they did until now? I would like to know where everyone is ...Hope I'm not sounding too selfish here

06-23-2012 12:20 AM
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Tellis Offline
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Post: #198
RE: THE FIGHTERS RESOURCE - Official Thread
Well, it's kind of a silly question because people's progress on this basically covers the whole range. There are some people who are completely done (Nicktendo's Neko, Meta (I think?) and Gors (and the other characters he made)) and there's people like me who have made an idle and one animation so far, and there's people who still haven't settled on an idle. So, just look through the old thread if you wanna see other people's progress. Baegel has been posting his full sheet which each new addition and so did a few others in the old thread. So... look around a bit?

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06-23-2012 01:12 AM
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Candel Offline
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Post: #199
Blank RE: THE FIGHTERS RESOURCE - Official Thread
(06-23-2012 01:12 AM)Tellis Wrote:  Well, it's kind of a silly question because people's progress on this basically covers the whole range. There are some people who are completely done (Nicktendo's Neko, Meta (I think?) and Gors (and the other characters he made)) and there's people like me who have made an idle and one animation so far, and there's people who still haven't settled on an idle. So, just look through the old thread if you wanna see other people's progress. Baegel has been posting his full sheet which each new addition and so did a few others in the old thread. So... look around a bit?

Ah, I didn't know there was an old thread, and anyways look at the thread... It'll take some time to sift through 96 pages If you get what I'm saying. I'm just asking...Not demanding Tongue But you're right what I said was kind of selfish. I just wanted to know everyone's progress. Thanks for showing me the thread Smile

06-23-2012 02:11 AM
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Baegal Offline
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Post: #200
RE: THE FIGHTERS RESOURCE - Official Thread
Like Tellis said, it ranges pretty far. We have at least 5-10 people only with idle animations, some with a few animations (HandToeKnee, Tellis, Recolorme, etc.), some who are past halfway (me, Meta, etc.), and some completely done (Nicktendo DS, Gors and his characters, Chaoxys).
If you're concerned because you're not very far in, we haven't set a date or anything, so there's plenty of time.

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06-23-2012 03:51 AM
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recolorme Offline
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Post: #201
RE: THE FIGHTERS RESOURCE - Official Thread
Which reminds me, I need to get back on this.

EDIT: I should elaborate on why I haven't been showing much progress. My laptop died containing all the data and pixel work I made. Even the ones I didn't even demonstrate here at TSR. So I had to remake all the missing things on the laptop. It would be kind if somebody posted all the sprites I made on the other thread.

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(This post was last modified: 06-23-2012 04:26 AM by recolorme.)
06-23-2012 04:21 AM
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alexmach1 Offline
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Post: #202
RE: THE FIGHTERS RESOURCE - Official Thread
your welcome (Click to View)
(This post was last modified: 06-23-2012 06:41 AM by alexmach1.)
06-23-2012 05:39 AM
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alexmach1 Offline
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Post: #203
RE: THE FIGHTERS RESOURCE - Official Thread
i shall extinguish thine flame, no matter how far my breath must travel
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still trying to fix halo reach rigging
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06-23-2012 06:40 AM
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Cobalt Blue Offline
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Post: #204
RE: THE FIGHTERS RESOURCE - Official Thread
[Image: ZhMqg.png]
I havent put much effort into adding new content to my character. mainly due to the actual lack of new characters as well.
06-23-2012 07:14 AM
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Rosencrantz Offline
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Post: #205
RE: THE FIGHTERS RESOURCE - Official Thread
I've been so caught up with so many things I couldn't even so much as bring myself to work on mine Ouch!

I want to promise I'll be getting back to work on my guy (since I actually have the entire moveset planned out to a T), but...

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06-24-2012 05:50 AM
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JuninFC Offline
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Post: #206
RE: THE FIGHTERS RESOURCE - Official Thread
ok guys, I'm packing up my character and starting to do other animations. There has to do almost anything these days because I was busy.

The personality of my character, I am providing more things for him, now he does not have much yet because I just did the Idle and walk. I'm wanting to do it as a central character in the ice, but also with other things more

(used translator)
(This post was last modified: 06-24-2012 04:36 PM by JuninFC.)
06-24-2012 04:35 PM
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recolorme Offline
hye bor
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Post: #207
RE: THE FIGHTERS RESOURCE - Official Thread
My sheet is not organized yet, but I got some sort of update.
[Image: IVM5v.png]

I'm going to rework my midnight moe and my jump since both look weird. Also at the bottom right, which head do you think is better?

A or B?

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06-24-2012 07:54 PM
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Mighty Jetters Offline
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Post: #208
RE: THE FIGHTERS RESOURCE - Official Thread
A.

06-24-2012 08:03 PM
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Crappy Blue Luigi Offline
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Post: #209
RE: THE FIGHTERS RESOURCE - Official Thread
definitely A.

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06-24-2012 08:19 PM
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Trollerspooks Offline
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Post: #210
RE: THE FIGHTERS RESOURCE - Official Thread
[Image: 9XflO.gif]

New idle animation, using my new ref. I'm thinking it's a bit stiff. Tried arm movement, didn't turn out so well.

EDIT: [Image: 20IS9.gif]
Put up your hands, and FREEZE!

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Get in the chat please. Only you can prevent loneliness. http://www.spriters-resource.com/communi...help&hid=8
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(This post was last modified: 06-24-2012 11:36 PM by Trollerspooks.)
06-24-2012 10:16 PM
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