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Sonic the Hedgehog 4 Episode: II
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Kriven Offline
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Post: #136
RE: Sonic the Hedgehog 4 Episode: II
(05-07-2012 08:42 AM)BlueBlur97 Wrote:  if it weren't for the day stages, I would be a mario fan.

Why not be both? There isn't a great war. You're allowed to be a fan of both things.

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05-07-2012 06:01 PM
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BlueBlur97 Offline
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Post: #137
RE: Sonic the Hedgehog 4 Episode: II
I currently am. What I meant was that I would have been completely done with Sonic, and would have never given him a second glance.

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05-07-2012 06:26 PM
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Proton Offline
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Post: #138
RE: Sonic the Hedgehog 4 Episode: II
(05-07-2012 08:42 AM)BlueBlur97 Wrote:  nearly all of the gamecube series exept for Sonic riders, SADX, SA2B,

So that leaves Sonic Heroes, Mega Collection and Gem Collection.

Mega Collection is all the old Genesis ones, which you seem to adore.

The Gem one is arcade games which is probably give or take.


So, essentially,
the game on the Gamecube you hate is Heroes.
1 single game.



I think it just sort of weirds me out that iOS, W7 phone and Android get this
and it's completely absent from Nintendo's products,
especially when Colours being on only Nintendo products sold just as well as Generations which was on all current gen. excluding Wii.

Granted, it's because of hardware restrictions, but I really never thought the 3DS or Wii was that constricting for a side-scrolling Sonic game.

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05-07-2012 11:14 PM
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Kriven Offline
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Post: #139
RE: Sonic the Hedgehog 4 Episode: II
Heroes and Shadow.

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05-07-2012 11:28 PM
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Crappy Blue Luigi Offline
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Post: #140
RE: Sonic the Hedgehog 4 Episode: II
sonic riders.

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05-07-2012 11:58 PM
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Proton Offline
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Post: #141
RE: Sonic the Hedgehog 4 Episode: II
(05-07-2012 11:58 PM)Crappy Blue Luigi Wrote:  sonic riders.

(05-07-2012 08:42 AM)BlueBlur97 Wrote:  nearly all of the gamecube series exept for Sonic riders, SADX, SA2B,

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05-08-2012 12:39 AM
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Crappy Blue Luigi Offline
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Post: #142
RE: Sonic the Hedgehog 4 Episode: II
whoops, totally missed that! my bad.

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05-08-2012 12:51 AM
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ApocHedgie Offline
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Post: #143
RE: Sonic the Hedgehog 4 Episode: II
(05-07-2012 11:14 PM)Proton Wrote:  I think it just sort of weirds me out that iOS, W7 phone and Android get this
and it's completely absent from Nintendo's products,
especially when Colours being on only Nintendo products sold just as well as Generations which was on all current gen. excluding Wii.

Granted, it's because of hardware restrictions, but I really never thought the 3DS or Wii was that constricting for a side-scrolling Sonic game.

It's because of the 50MB limit for WiiWare titles. As it is Sonic 4 Episode 1 barely made it, and they had to simulate the music with a soundfont to make it fit. There's a possibility of it getting put on a disk later on in a Sonic 4 Complete pack, but there's no guarantee for that either.
05-08-2012 02:03 AM
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Mr. Popo Offline
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Post: #144
RE: Sonic the Hedgehog 4 Episode: II
(05-07-2012 11:14 PM)Proton Wrote:  Mega Collection and Gem Collection.

Should ports even matter that badly?

Which seems kind of silly to even bother putting in since those, if at all barely matter since they're well you know, Ports?

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05-08-2012 03:29 AM
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Jawnsunn Offline
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Post: #145
RE: Sonic the Hedgehog 4 Episode: II
Ports that include Sonic CD, Sonic 3 & Knuckles, and Ristar?

Take my fucking money.
05-08-2012 03:33 AM
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Vipershark Offline
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Post: #146
RE: Sonic the Hedgehog 4 Episode: II
That got me thinking...

A Retro Engine-style port of Ristar.
aaaaaaaaaaaaaaaaaaa

05-08-2012 04:43 AM
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thegameexplorer Offline
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Post: #147
RE: Sonic the Hedgehog 4 Episode: II
Heroes wasn't that bad... The idea is quite nice. The physics were a bit lacky sometimes and some levels could be frustratingly hard like Rail Canyon, Bingo Highway. By the way they are Sonic Plastic Warriors after all.

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05-08-2012 06:20 AM
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BlueBlur97 Offline
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Post: #148
RE: Sonic the Hedgehog 4 Episode: II
I thought Sonic Heroes FUCKING SUCKED! The graphics weren't gamecube quality, If they made it for the dreamcast, it could have run it perfectly! Most of the level design wasn't appealing. Oh, may I forget the Robot storm boss in mystic mansion with team dark? The only way you could destroy the big robots is if you inflict all damage before its health bar dissapeared (otherwise it would regain all of its health), which was like what? 2 seconds? I disliked shadow the hedgehog, not because of the storyline (i kinda enjoyed it in fact), but for the fact that in some stages, if you were playing as the hero (or dark), the game engine automaticaly rockets you forward with no control what so ever and makes you hit a swich/path/trigger that you should avoid taking. Here's another thing, in sonic heroes and shadow the hedgehog, the game engine takes control over you when you go through loops and curvy pathways. Which really does FUCKING SUCK! What's the point of putting those there if you can't even actually go throught the loop YOURSELF? Some people would actually miss the feeling of stopping half way through a loop and falling to your doom. At least you did it yourself.

P.S: about the gamecube games I hated... Yes it included sonic gems/mega collection. I didn't find any reason to buy it (since by the time, I've already played near all of the sega genesis/saturn/CD/gamegear series exept for knuckles chaotix. Which I have yet to try,)

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05-08-2012 07:48 AM
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NICKtendo DS Offline
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Post: #149
RE: Sonic the Hedgehog 4 Episode: II
(05-08-2012 02:03 AM)ApocHedgie Wrote:  There's a possibility of it getting put on a disk later on in a Sonic 4 Complete pack, but there's no guarantee for that either.

If they do this Sonic 3 & Knuckles lock-on* style, SEGA can have my money.

*If I can play as Metal on every stage, it'd be perfect.

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05-08-2012 08:13 AM
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Post: #150
RE: Sonic the Hedgehog 4 Episode: II
oh man, i can't wait for Sonic 4: Episode 3, where you control Sonic, Tails, and Knuckles, all at the same time




















let's show that creep the REAL super power of teamwork!!

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05-08-2012 08:23 AM
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