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Sproights
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Thumbtacks Offline
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Post: #1
Sproights
So I'm having a little trouble with this

[Image: j83035.png]

Its supposed to be the inside of a passenger train.
Frankly, I think that gray looks like shit, and I have absolutely no idea how to make a good transition between different materials, like where the metal meets the rest.

I guess what I'm trying to say is that I'd like some pointers on coloring in general.
(This post was last modified: 10-06-2012 03:46 AM by Thumbtacks.)
04-28-2012 08:42 AM
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Cobalt Blue Offline
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Post: #2
RE: Boring Colors
take your time and study how it does in real life. check several sources, use references both from photographies and from other sprites,a nd determine how you can make it less boring and more integrated.

just because its meant to be a metal, it doesnt mean it has to be gray.
(This post was last modified: 04-29-2012 09:21 AM by Cobalt Blue.)
04-29-2012 09:21 AM
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Post: #3
RE: Boring Colors
[Image: 3356241.png]

Darkened the darks to try and help them stand out, and I tried to address the single continuous color of the wall by dividing it into panels.
04-30-2012 08:59 AM
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Hoeloe Offline
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Post: #4
RE: Boring Colors
It looks quite a lot better now, actually.

May I ask what this is for? I may be able to give better comments if I understand the context.

04-30-2012 11:25 AM
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Bombshell93 Offline
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Post: #5
RE: Boring Colors
it lacks saturation!
[Image: vibrance.png]
04-30-2012 04:16 PM
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Thumbtacks Offline
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Post: #6
RE: Boring Colors
(04-30-2012 04:16 PM)Bombshell93 Wrote:  it lacks saturation!
[Image: vibrance.png]

Wow, that's actually a huge improvement.

(04-30-2012 11:25 AM)Hoeloe Wrote:  May I ask what this is for? I may be able to give better comments if I understand the context.

Well I've been trying to pull together a game, and the first area starts out on the train.
04-30-2012 06:46 PM
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Hoeloe Offline
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Post: #7
RE: Boring Colors
I thought that might be it. That looks rather small for a game setting. You're either going to have to have a really tiny play area, or have your level filled with a lot of blank space, neither is really optimal.

04-30-2012 09:52 PM
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Thumbtacks Offline
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Post: #8
RE: Boring Colors
(04-30-2012 09:52 PM)Hoeloe Wrote:  I thought that might be it. That looks rather small for a game setting. You're either going to have to have a really tiny play area, or have your level filled with a lot of blank space, neither is really optimal.

Well this room won't have any action in it, its just going to be a few NPCs until you get to the roof of the train, where space will (hopefully) not be an issue.
05-01-2012 12:53 AM
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Hoeloe Offline
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Post: #9
RE: Boring Colors
Even so, it's a small space. Your character sprite will have to be very small to fit at that scale, especially considering the size of the seats.

05-01-2012 07:44 AM
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Lexou Duck Offline
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Post: #10
RE: Boring Colors
meh, seeing the size of that background, i imagine the game will be played x2 resolution, kinda like super crate box :
[Image: screenshot_1.png]

Also, if you want to make your colors seem very lively, try hueshifting
if you dont know what that means (Click to View)

[Image: 5g98S.png] <= these were made by Feastings, not me Smile
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(This post was last modified: 05-01-2012 06:02 PM by Lexou Duck.)
05-01-2012 06:01 PM
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Post: #11
RE: Boring Colors
Yeah, changing the hue a bit will certainily help it look less boring. I would personally suggest always using some hueshifting when dealing with dull colors.

Unrelated to the colors, but the perspective of the chairs is bugging me a bit. Maybe make the farthest chair 1 pixel less thinner?

[Image: bar.png]
05-01-2012 06:56 PM
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Mashuga Offline
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Post: #12
RE: Boring Colors
I ran a white balance on it to make the colors seem more alive.
After I made some subtle changes to the scenery. What do you think?

[Image: th_AliveColor.png]

[Image: aqis.png]
05-01-2012 07:33 PM
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Cobalt Blue Offline
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Post: #13
RE: Boring Colors
vastly improved. though we need to deal with that dull, gray area.
05-02-2012 04:35 PM
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Thumbtacks Offline
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Post: #14
RE: Thread of Pixels
I'm allowed to bump if I have actual content, right?
[Image: azcikg.jpg]

Workan on some buildings for a city-area

I think it looks good, though i'm still rather poor at color selection, especially with grays
(This post was last modified: 05-27-2012 06:04 AM by Thumbtacks.)
05-27-2012 06:04 AM
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Kabukiguy Offline
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Post: #15
RE: Thread of Pixels
i like it. aside from the odd feeling it gives me because the side view looks cramped. could do better if the side was 2 window like the front.
05-27-2012 08:55 AM
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