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Random Talking Bush's Model Rips

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Random Talking Bush's Model Rips
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thegameexplorer Offline
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Post: #91
RE: Random Talking Bush's Model Rips
Maybe it's his importer, not every importer is compatible with every .SMD I guess. And also RTB, you play TF2?

* insert wasted space here *
04-12-2012 03:21 PM
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ApocHedgie Offline
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Post: #92
RE: Random Talking Bush's Model Rips
(04-12-2012 03:21 PM)thegameexplorer Wrote:  And also RTB, you play TF2?

He does, quite a bit.
04-12-2012 04:00 PM
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Random Talking Bush Offline
The Opa-Opa with silly hats!
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Post: #93
RE: Random Talking Bush's Model Rips
(04-12-2012 03:21 PM)thegameexplorer Wrote:  Maybe it's his importer, not every importer is compatible with every .SMD I guess. And also RTB, you play TF2?
Yeah, I do. I've played the game since 2007, so I've had lots of experience. The "TF2B" icon in my signature links to my item collection in that game.

[Image: 5.png][Image: 8.png][Image: 9.png]
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04-12-2012 04:57 PM
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Sonic Konga Offline
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Post: #94
RE: Random Talking Bush's Model Rips
(04-12-2012 09:18 AM)Random Talking Bush Wrote:  
(04-12-2012 06:48 AM)Sonic Konga Wrote:  YES Team Chaotix is BACK thanks dude!! But Vector is a bit mess up? Wait it was the SMD sorry.
Hm? What's wrong with the file? It imports fine for me.

You know i think its my impoter becoze Espio dont work? I'm going to uninstall everything and then reinstall everything and see what happins.

Ok i did it and it work's it was on my end.

Quote:Okay okay I gave up who I'm I?
(This post was last modified: 04-13-2012 12:27 AM by Sonic Konga.)
04-12-2012 09:49 PM
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thegameexplorer Offline
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Post: #95
RE: Random Talking Bush's Model Rips
And also, how do you make your renders look so nice?

* insert wasted space here *
04-13-2012 06:21 AM
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Mighty Jetters (04-13-2012)
Random Talking Bush Offline
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Post: #96
RE: Random Talking Bush's Model Rips
(04-13-2012 06:21 AM)thegameexplorer Wrote:  And also, how do you make your renders look so nice?
Same way ApocHedgie does. Set up a "skylight" in 3DS Max, enable "cast shadows" on it, and render. Works pretty well, probably could get better results by using alternative lighting methods, but it's infinitely better than 3DS Max's default lighting.

Also, CRAP, I see what was meant about Espio not working right. I've re-uploaded his model with a new, fixed one. I'm sorry about that, I forgot to double-check after separating his mouth into separate polygon groups for the SMD files...

Either way, here's a new batch of models from me.

Blade Kitten:
[Image: kit_icon.png] [Image: kitclassic_icon.png] [Image: kitdarque_icon.png] [Image: kitmascot_icon.png] [Image: kitpilot_icon.png] [Image: darquesoldier_icon.png]
[Image: th_Krome_BladeKitten_KitBallard_preview.jpg] [Image: th_Krome_BladeKitten_KitBallardClassic_preview.jpg] [Image: th_Krome_BladeKitten_KitBallardDarque_preview.jpg] [Image: th_Krome_BladeKitten_KitBallardMascot_preview.jpg] [Image: th_Krome_BladeKitten_KitBallardPilotSuit_preview.jpg] [Image: th_Krome_BladeKitten_DarqueSoldier_preview.jpg]

Hyperdimension Neptunia Mk2:
[Image: blackheart_icon.png] [Image: nepgear_icon.png] [Image: nisa_icon.png] [Image: purplesister_icon.png] [Image: dogoo_icon.png]
[Image: th_IF_HDNMk2_BlackHeart_preview.jpg] [Image: th_IF_HDNMk2_Nepgear_preview.jpg] [Image: th_IF_HDNMk2_Nisa_preview.jpg] [Image: th_IF_HDNMk2_PurpleSister_preview.jpg] [Image: th_IF_HDNMk2_Dogoo_preview.jpg]

Sonic Generations:
[Image: amy_icon.png]
[Image: th_Sega_SonicGen_Amy_preview.jpg]

One of the Hyperdimension Neptunia characters should look familiar, if you've seen some of my sprite rips.

(EDIT: Whoops, almost forgot about this one that I ripped for the Brawl ripping project!)

Super Smash Bros. Brawl:
[Image: iceclimbers_icon.png]

[Image: 5.png][Image: 8.png][Image: 9.png]
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04-29-2012 08:14 AM
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thegameexplorer Offline
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Post: #97
RE: Random Talking Bush's Model Rips
Thanks! There is 1 thing you mentioned though is "fixing the smoothing groups".
How do you do that? Since the M&S London Olympic games suffer from non-smoothed places for example on their face.

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04-29-2012 09:23 AM
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senjen Offline
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Post: #98
RE: Random Talking Bush's Model Rips
wow awesome models never played either games or the Disgia games either Sad lols Ty the Tasmain Tiger Costume XD

What Rips am i doing next not sure?
04-29-2012 12:28 PM
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BlueBlur97 Offline
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Post: #99
RE: Random Talking Bush's Model Rips
Thanks for the Espio fix! Is it possible to rip the main bosses from the game, like perfect chaos and egg dragoon?

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
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04-29-2012 04:12 PM
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Dazz Offline
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Post: #100
RE: Random Talking Bush's Model Rips
Loving the Blade Kitten rips.

[Image: szQ0awf.gif] Dave Matthews Band - Grey Street [Image: szQ0awf.gif]
Oh look at how she listens... She says nothing of what she thinks.
She just goes stumbling through her memories staring out onto Grey Street.
But she thinks, "Hey... How did I come to this? I dreamed myself a million times around the world but I can't get out of this place."
There's an emptiness inside her and she'd do anything to fill it in.
And though its red blood bleeding from her now, it felt like cold blue ice in her heart.
When all the colors mix together to grey, and it breaks her heart...

How she wishes it was different... She prays to God almost every night.
And though she swears He doesn't listen, there's a hope in her that he just might.
She says "I pray! Oh, but they fall on deaf ears... Am I supposed to take it on myself to get out of this place?"
04-29-2012 04:25 PM
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Random Talking Bush Offline
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Post: #101
RE: Random Talking Bush's Model Rips
(04-29-2012 04:12 PM)BlueBlur97 Wrote:  Thanks for the Espio fix! Is it possible to rip the main bosses from the game, like perfect chaos and egg dragoon?
Yeah, I'll have to ask ApocHedgie first, to see if he wants to help out with ripping those.

[Image: 5.png][Image: 8.png][Image: 9.png]
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04-29-2012 05:55 PM
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Random Talking Bush Offline
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Post: #102
RE: Random Talking Bush's Model Rips
Just some more Hyperdimension Neptunia Mk2 model exports for now, since there seems to be a slowly-increasing demand for those on other forums I visit (and now here, according to TheOnlySez's post).

[Image: blanc_icon.png] [Image: cave_icon.png] [Image: compa_icon.png] [Image: falcom_icon.png] [Image: if_icon.png] [Image: neptune_icon.png] [Image: noire_icon.png] [Image: histoire_icon.png] [Image: cfwjudge_icon.png] [Image: clyde_icon.png] [Image: msclyde_icon.png]
[Image: th_IF_HDNMk2_Blanc_preview.jpg] [Image: th_IF_HDNMk2_Cave_preview.jpg] [Image: th_IF_HDNMk2_Compa_preview.jpg] [Image: th_IF_HDNMk2_Falcom_preview.jpg] [Image: th_IF_HDNMk2_IF_preview.jpg] [Image: th_IF_HDNMk2_Neptune_preview.jpg] [Image: th_IF_HDNMk2_Noire_preview.jpg] [Image: th_IF_HDNMk2_Histoire_preview.jpg] [Image: th_IF_HDNMk2_CFWJudge_preview.jpg] [Image: th_IF_HDNMk2_Clyde_preview.jpg] [Image: th_IF_HDNMk2_MsClyde_preview.jpg]

No Luigi yet since it's a bit tricky setting his model up correctly with the bodygroups and whatnot, and I have to re-locate those shirt textures I exported for the Animal Crossing models before I can start working on those again. Also laziness.

[Image: 5.png][Image: 8.png][Image: 9.png]
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05-15-2012 12:00 AM
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Azu Offline
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Post: #103
RE: Random Talking Bush's Model Rips
Not really a request, but is it possible to rip models form Tales of Vesperia PS3 and Tales of Graces F?

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05-15-2012 11:56 AM
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RandomRedMage Offline
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Post: #104
RE: Random Talking Bush's Model Rips
Well I hate to ask, but here seems to be the best place, and I understand that the users of this forum, from what ive read very few use blender so I'm likely up a particular creek without a paddle... But I'll ask anyway, With the HDN models Random Talking Bush has released to us, I've been having a small problem importing them into Blender. Ouch! If I import the SMD file using SMD tools for blender, it does not import the texture mapping along with it. And if I import the DAE file, it imports the textures however it messes up on small parts of the mapping, in Noire for example, one of the ribbons gets the face texture on a few parts of it.

I've been looking for a way to fix this issue on my own, and am still trying to fix it, but, if perchance someone who is more familiar with blender than I, who knows how to fix this issue, and is willing to explain to me the process of doing so, I would be greatly appreciative. Cute
05-16-2012 07:32 PM
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Azu Offline
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Post: #105
RE: Random Talking Bush's Model Rips
You could download trial version of 3DS Max and import into 3ds max, then export it as OBJ.

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05-16-2012 09:19 PM
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