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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
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Zabadabenabadaba Away
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Post: #1051
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
You animate pretty well, you should join if you have time. Smile
It might take a while for me to get back on my feet, I have to re-learn how to draw with a mosue, and my computer time wll be more limited due to having to share the computer now...
Also I lost the kick I was workig on. Also, the paint is really primitive on this one in comparison.

[Image: mx9RKdo.png]
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(This post was last modified: 04-12-2012 03:27 AM by Zabadabenabadaba.)
04-12-2012 03:22 AM
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Post: #1052
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
I was actually contemplating on it for a while, but it'd help to see an example sheet that's finished because some of the commands I don't quite understand fully. Well, a couple of them.
I'll try to think about it more, though. I don't think it could do any harm to try something, I suppose. Besides all the cool kids are doing it

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04-12-2012 03:48 AM
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Chaoxys Offline
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Post: #1053
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(04-12-2012 12:16 AM)Gors Wrote:  [Image: cvQyo.gif]
That is beautiful, thanks man. Also, that tutorial is very helpful, especially for someone not used to working with a more limited frame count style.

04-12-2012 04:30 AM
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Post: #1054
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
its all about optimization. both in color, desing and framerate.

the whole project can certainly leave a good thing on those who a willing to finish their sheets.
04-12-2012 04:58 AM
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Chaoxys Offline
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Post: #1055
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
To show that I'm actually making an effort in learning motion blurs and effective animating, I've decided to redo my default punches.
[Image: 3462wyv.jpg]

Not perfect but I think it's a step in the right direction.

(This post was last modified: 04-13-2012 08:09 AM by Chaoxys.)
04-13-2012 08:07 AM
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Gorsalami Offline
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Post: #1056
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
very good!

more range can be achieved if you place chaoxys more to the left of the box (so it gives more space on the right side).

Your jealousy is the speed of my success.

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04-13-2012 12:54 PM
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Post: #1057
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Alright. For the sake of keeping things even, I'll probably move all the sprites to be aligned with the disco animation you made.

04-13-2012 05:54 PM
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Gorsalami Offline
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Post: #1058
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
to be honest, the alignment doesn't need to be the same for all animations; each animation can have their own alignment. I made it this way because the alignment that works in one animation may not work in another. The important is to make the sprites fit in 64x64 boxes.

Your jealousy is the speed of my success.

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04-13-2012 06:00 PM
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Chaoxys Offline
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Post: #1059
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Here we go. Added a reasonable amount of reach without going overboard.

[Image: 2dh8hvn.jpg]

04-13-2012 07:27 PM
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Chris2Balls [:B] Offline
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Post: #1060
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
What's up with his head leaning back in that frame when he throws the second punch? It breaks the continuity in the animation by going in the opposite direction to the attack.

04-13-2012 07:52 PM
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Post: #1061
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: RPPri.gif]

just imagine that there's a person there that he's grabbing

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04-14-2012 03:15 AM
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Zabadabenabadaba Away
denabadabadada
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Post: #1062
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Distance grabbing...nice idea!
Also Im loving that most of his attacks are coming from lesser poltergheists, that is exactly how I would consider a powerful spectral entity attacking (aside from telekinises, shapeshifting limbs, and electricity/darkness Wink)
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I am not going to work any frther until I am sure that my stuff is lost, and am waiting for my Dad to come home so I can get permission to try to recover the data/ fix the laptop (if it is possible to do).

[Image: mx9RKdo.png]
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(This post was last modified: 04-14-2012 03:28 AM by Zabadabenabadaba.)
04-14-2012 03:26 AM
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Chaoxys Offline
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Post: #1063
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(04-13-2012 07:52 PM)Chris2Balls [:B] Wrote:  What's up with his head leaning back in that frame when he throws the second punch? It breaks the continuity in the animation by going in the opposite direction to the attack.
I was trying to have him leaning back real quick. Shouldn't be hard to fix though.

[Image: 5bwyo0.jpg]
Don't feel like looping/uploading it but I've updated it a bit. He now turns more with the second punch (resulting in him looking a bit more towards the screen at the end).

(This post was last modified: 04-14-2012 06:31 AM by Chaoxys.)
04-14-2012 03:54 AM
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Post: #1064
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
i got tired of how FAT i was, so i thinned myself out a bit.

[Image: joOAm.gif]

i'll try to work on my sheet more over the weekend.

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04-14-2012 07:39 AM
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Post: #1065
RE: >>FIRST POST UPDATE<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
I'm thinking an option for my fighter, instead of using fists (since this is going NOWHERE) I was thinking a cross between a gunfighter and a swordsman. Would be easier since no two sword techniques are the same.

[Image: xnx36f.gif]
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04-16-2012 12:18 AM
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