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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
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TomGuycott Offline
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Post: #466
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Conceptually I do like that though, Chaoxys. Kinda reminds me of certain One-Hit Kills from Guilty Gear where instead of getting an explosive effect on screen you just get a still-frame or bigger illustration with some effects added. I think if the engine would allow it that would be cool to use.

03-12-2012 06:28 AM
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Crappy Blue Luigi Offline
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Post: #467
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
blu, it's nearly 3 o'clock in the morning. why on earth are you making sprites?

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03-12-2012 10:44 AM
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Vic Offline
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Post: #468
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
*insert angelica laughing here*

Am I seeing this right, do both of those animations use the same frames just in a different order?

[Image: 6SqMy.gif][Image: 6SqMy.gif]
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03-12-2012 10:52 AM
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Rλy Offline
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Post: #469
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: WpThJ.png]
[Image: Q3f1r.png]

Hm, I'm liking the new eyes.

I guess I'll start making animations now.

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03-12-2012 02:58 PM
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Post: #470
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: v3KRg.png]

Changed the pose to look more serious
Changed his design ever so slightly because I felt like it (and because I dont want to animate the bandanna later on o_o)
Aaand some minor palette adjustments (different dark purple and green pants instead of blue ones because the green contrasts better with purple)

Now to think of a decent moveset Blank|

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03-12-2012 03:49 PM
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Chaoxys Offline
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Post: #471
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(03-12-2012 06:28 AM)TomGuycott Wrote:  Conceptually I do like that though, Chaoxys. Kinda reminds me of certain One-Hit Kills from Guilty Gear where instead of getting an explosive effect on screen you just get a still-frame or bigger illustration with some effects added. I think if the engine would allow it that would be cool to use.

Well, as soon as I get an okay from whoever is programming the game, I'll continue with it I guess. In the mean time I guess I'll make the rest of the sheet.


Btw, how do status based attacks work? I was somewhat tempted to make an attack that uses the Hand of Midas (since it's a key item in the game i've been working on for 5+ years and I've shown here many times), to turn the opponent into gold. The actual effect would just temporarily cause them to freeze or something, it wouldn't be too strong. I guess if nothing else I could use that as my spritality.

(This post was last modified: 03-12-2012 03:53 PM by Chaoxys.)
03-12-2012 03:52 PM
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Gorsalami Offline
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Post: #472
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
that could work as a spritality or Sub-Zero's ice shot thing (I'd go for the latter, it allows more strategies imo)


the reason I didn't include a lot of status ailments is that because there's a lot of characters, I feared that there would be a lot of those. So I limited them to frozen, brunt, strawberry and as spritality, Midnight Moe.

If everything goes alright, though, we could use those status ailments.

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03-12-2012 04:16 PM
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Chaoxys Offline
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Post: #473
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
So wait, should I have it as a normal attack or as my Spritality? Sorry, I got a bit mixed up while reading your post.

Also, I'm guessing that means the rocket spritality won't work?

03-12-2012 04:30 PM
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[robo9•2] Online
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Post: #474
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Depends on what you mean by "it would need some effects"

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03-12-2012 05:11 PM
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Chaoxys Offline
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Post: #475
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Lets see...
-transparent to fade out for the character arts.
-lighting for the firework (this can probably be cheated around somehow)

And... idk for the firework itself, I guess it wouldn't be an effect, but the way it would appear. I don't know how to actually make that look convincing.

03-12-2012 05:14 PM
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Crappy Blue Luigi Offline
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Post: #476
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(03-12-2012 10:52 AM)Vic Wrote:  *insert angelica laughing here*

Am I seeing this right, do both of those animations use the same frames just in a different order?

almost. they have different contact frames. otherwise, those animations use the same frames just in a different order.
(This post was last modified: 03-12-2012 06:15 PM by Crappy Blue Luigi.)
03-12-2012 06:14 PM
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Rλy Offline
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Post: #477
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: 8HyPe.gif]

Idle. I guess it's pretty decent considering that I'm terrible at animating things Sick

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03-12-2012 06:41 PM
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Vic Offline
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Post: #478
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
It's my dad's birthday today so I'm working kinda slow on this Blank
Gors, is it ok if I just use the Midnight Moe you did?
Because I have no idea what I could do for that o_o

[Image: 6SqMy.gif][Image: 6SqMy.gif]
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(This post was last modified: 03-12-2012 07:46 PM by Vic.)
03-12-2012 07:07 PM
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ShadeDBZ Offline
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Post: #479
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(03-12-2012 06:41 PM)Rλy Wrote:  [Image: 8HyPe.gif]

Idle. I guess it's pretty decent considering that I'm terrible at animating things Sick

I think there needs to be a "little" movement in the right arm(Our left)

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03-12-2012 07:14 PM
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Crappy Blue Luigi Offline
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Post: #480
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
i'm cookin up an assist!!

[Image: 5TBIS.png]

he shows up, picks from one of the three non-top-hat hats (at random) and something happens depending on the hat he gets.

choices are billycock, nurse cap, and hard hat, and i'm looking for crits on those specific hats. (especially the nurse hat)
03-12-2012 07:41 PM
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