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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
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Rosencrantz Offline
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Post: #76
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
just gonna throw it out there, even IF I don't finish my sheet, I'm at least going to use it as my updated ref, so win-win for me!!!


also please add sengir, that assist is perfect

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02-25-2012 10:56 PM
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ShadeDBZ Offline
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Post: #77
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Yipee for failed attempts!
[Image: ibahGqwIWovdhb.gif]
Need a lot of help on this one!Sick

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02-25-2012 11:17 PM
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Mighty Jetters Offline
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Post: #78
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(02-25-2012 10:56 PM)Rosencrantz Wrote:  just gonna throw it out there, even IF I don't finish my sheet, I'm at least going to use it as my updated ref, so win-win for me!!!


also please add sengir, that assist is perfect

I wanted to see your original ref. in the game... he would've looked awesome. Cry

02-25-2012 11:35 PM
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Crappy Blue Luigi Offline
merry christmas.
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Post: #79
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
ANIMATED LINEUP

[Image: DnaUh.gif][Image: qa4U4.gif][Image: 0omSZ.gif][Image: uIhU6.gif][Image: 6JZSt.gif][Image: tfr2-1.gif][Image: kQXn0.gif][Image: dofBT.gif][Image: aheyx.gif][Image: thefartersresource.gif][Image: a7pr5.gif][Image: 48PyH.gif][Image: ibahGqwIWovdhb.gif]

(i couldn't find animations for gors, mighty, vipershark, and sol's idles, so i did them myself. they might not animate as intended)
02-25-2012 11:47 PM
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~Drakocat~ Offline
LET'S DEFEAT THE ENEMY'S NINJA MAGIC!
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Post: #80
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
http://postimage.org/image/gsjd0e6cx/
[Image: Ghinkasweird_TFRIdle.gif]
It looks weird
Shy
Yes it is 4 frames, but 6 in the animation
CRAP ONE OF THE FRAMES HAS 0 DURATION

[Image: newsigbecausetheoldonew.png]
(This post was last modified: 02-26-2012 12:37 AM by ~Drakocat~.)
02-25-2012 11:57 PM
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Gaia Offline
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Post: #81
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Could be that the animation is a bit off? Gors did say four frames for the idle..

@Gors: I'll keep that in mind..

[Image: xnx36f.gif]
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02-26-2012 12:14 AM
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Crappy Blue Luigi Offline
merry christmas.
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Post: #82
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: FFoZX.gif]

how's this for an idle? i can leave out the looking-around bit if that's too many frames, but it'd be cool if it could stay
02-26-2012 12:22 AM
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Hoeloe Offline
夢の天使
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Post: #83
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Do the walk.

[Image: JDUnn.gif]

4 frames long, as was the idle.

02-26-2012 12:24 AM
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ShadeDBZ Offline
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Post: #84
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: ilSb3ftNfCcbQ.gif]
The legs are kind of freaking out.
Crit would be very appreciated!

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02-26-2012 03:52 AM
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Gorsalami Offline
My muscles go mow mow~
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Post: #85
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
I suggest stop working on that and study anatomy first

seriously


the body proportion is off, the limbs are too straight and rigid, punch doens't look strong enough, the little shading present in she sprite is subpar.

(02-26-2012 12:24 AM)Hoeloe Wrote:  Do the walk.

[Image: JDUnn.gif]

4 frames long, as was the idle.
it might animate ok, but that's too casual walk for a fighting game. Also pay attention to how the limbs bend, and inclination of the feet when it takes a step.

There's no problem if you go over the 4 frame limit, as long as it doesn't look out of place compared to the rest.

(02-25-2012 11:57 PM)~Drakocat~ Wrote:  [Image: Ghinkasweird_TFRIdle.gif]




play the song and look at ghinka's feet

Your jealousy is the speed of my success.

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02-26-2012 03:57 AM
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recolorme Offline
hye bor
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Post: #86
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: YAWk9.png]

Better stance?

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02-26-2012 04:07 AM
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Rosencrantz Offline
Mister Mechanical
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Post: #87
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(02-25-2012 11:35 PM)Mighty Jetters Wrote:  
(02-25-2012 10:56 PM)Rosencrantz Wrote:  just gonna throw it out there, even IF I don't finish my sheet, I'm at least going to use it as my updated ref, so win-win for me!!!


also please add sengir, that assist is perfect

I wanted to see your original ref. in the game... he would've looked awesome. Cry
it's still him



it's just that he now has robotic arms and that's the update

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There are still other people I need to acknowledge for their love but I'm not done digging their love up, STAY TUNED FOR MORE
02-26-2012 04:42 AM
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Vipershark Offline
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Post: #88
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
sticking this thread

dont even care

02-26-2012 04:52 AM
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ShadeDBZ Offline
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Post: #89
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Alright, completely different character, hope you like this one.
[Image: iKgkeFzkJ7CkZ.png]

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02-26-2012 05:37 AM
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Dream Fortress Offline
Mohawk Detective Comics
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Post: #90
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: 16jiwq9.png]
So I've decided to use a different character of mine, and it fits the 64x64 Big Grin

[Image: 01qmc.gif] [Image: OTQmk.gif]
(08-20-2012 08:30 PM)Vipershark Wrote:  that's not underwear, those are booty shorts
there's a difference
02-26-2012 06:01 AM
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