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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
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Dream Fortress Online
Mohawk Detective Comics
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Post: #31
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Oh god I'm the only one not fitting proportions Embarassed

[Image: 01qmc.gif] [Image: OTQmk.gif]
(08-20-2012 08:30 PM)Vipershark Wrote:  that's not underwear, those are booty shorts
there's a difference
02-25-2012 08:31 AM
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masquerain... IN 3D! Offline
motherfucker you wanna talk anime
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Post: #32
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
no Bastard, actually...

http://veekun.com/dex/pokemon/hypno

either all the human characters are midgets or my ref is an abnormally large hypno!

In all seriousness I'm not in the mood to shrink my sprites, but I'll give it a shot if it proves to be necessary (which it might for the attack animations)

02-25-2012 08:33 AM
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Tellis Offline
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Post: #33
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(02-25-2012 08:31 AM)Radular Bastard Wrote:  Oh god I'm the only one not fitting proportions Embarassed
Well, you just don't fit in the box... You're just tall, I'm super-massive there. Embarassed

EDIT: Question about the palette, Gors... is the row of green that's closer to yellow that I used for my shirt not supposed to have a lighter shade? It's simply white there on the palette, and pure white doesn't exactly work for shading that...

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(This post was last modified: 02-25-2012 09:06 AM by Tellis.)
02-25-2012 08:35 AM
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Koopaul Offline
I yam what I yam.
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Post: #34
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
StarSocks I like you better as a Star with a pair of socks.

Anyway here's a crappy in progress of me.

[Image: koopold.png]

Its difficult because my character is in black and white. But I'll keep at it until it looks right.
02-25-2012 09:06 AM
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Tellis Offline
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Post: #35
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Smaller me! In several designer colors!
[Image: Hg4yb.png]

Am I handling the light source okay? I'm not exactly confident in my shading ability.

All my heart, baby. All my love. (Click to View)
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02-25-2012 10:02 AM
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Crappy Blue Luigi Offline
merry christmas.
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Post: #36
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: Y5qf4.gif]

which way did he go george
02-25-2012 10:59 AM
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Yo-Yo Boy Offline
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Post: #37
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: Rodfh.png]
I dunno.

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02-25-2012 11:30 AM
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Hoeloe Offline
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Post: #38
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: zEl8z.png]

Meh. I had a go. I've done better.

02-25-2012 12:54 PM
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recolorme Offline
hye bor
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Post: #39
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Gors, do you think it's okay if I could use your edit? I'd like to make animations out of it.

[Image: fHFUB.gif][Image: x7S8t.gif][Image: kuNZU.gif]
[Image: mx9RKdo.png]

02-25-2012 03:01 PM
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Gorsalami Offline
My muscles go mow mow~
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Post: #40
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(02-25-2012 08:21 AM)Kojjiro Blue Luigi Wrote:  
(02-25-2012 07:34 AM)StarSock64 Wrote:  Also are you guys putting your sprites next to existing characters? Some of the scales don't seem to match up!

i took the liberty of lining up everybody

[Image: uby5f.png]

actually, I had in mind that 64 pixels equal two meters, that's why Vipershark is almost as tall as the box

I am not a sprite nazi so if you want some extra space for work, go for it. Just keep it within multiple of 8 sides and don't stray too much from the original style.

also Jawnsunn's sprite should be completely outlined with dark gray.

I can also add another row of colors on the palette, what do you think, and which color would you like?

Your jealousy is the speed of my success.

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02-25-2012 03:01 PM
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Mighty Jetters Online
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Post: #41
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(02-25-2012 06:29 AM)Kojjiro Blue Luigi Wrote:  gors! do you think there's anything i should improve upon before i move on to the idle animation?

I know it's late (I'm never on at 12:30 AM Rolleyes), but all those straight lines in his lower area bother me (his right (left) leg's completely straight and his shoes are blocky). It looks great otherwise.

02-25-2012 04:32 PM
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Zabadabenabadaba Away
denabadabadada
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Post: #42
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
If you decide to add another row, a nice cycan blue ramp would be nice if you feel like it.

[Image: mx9RKdo.png]
Love and gifts
02-25-2012 05:11 PM
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Crappy Blue Luigi Offline
merry christmas.
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Post: #43
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(02-25-2012 04:32 PM)Mighty Jetters Wrote:  
(02-25-2012 06:29 AM)Kojjiro Blue Luigi Wrote:  gors! do you think there's anything i should improve upon before i move on to the idle animation?

I know it's late (I'm never on at 12:30 AM Rolleyes), but all those straight lines in his lower area bother me (his right (left) leg's completely straight and his shoes are blocky). It looks great otherwise.

i think i know how to fix the straight lines problem (for the most part), but how can i make the shoes less blocky?
02-25-2012 05:49 PM
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Mighty Jetters Online
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Post: #44
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
I did a quick (and probably bad) edit here:

[Image: wsk8p.png][Image: FgSCa.png]

Yours is left, mine is right. There are probably anatomy issues or something, but I wanted to illustrate about smoothing the corners of the shoes, and thought it'd look better if his leg was bent similar to this. It's your sprite, so you can change or not change whatever you want, but I just wanted to give my input. Just something to help give you ideas and whatnot. c:

02-25-2012 06:41 PM
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Gorsalami Offline
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Post: #45
RE: Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: kK9XH.png]

updated the palette with a lighter lime green and three neutral gray hues for Koopaul's character.

Your jealousy is the speed of my success.

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02-25-2012 06:45 PM
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