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[SOLVED] [3DS MAX] Split mesh based on UV coordinates?
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RequiemOfRawr
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| 01-24-2012 11:49 AM |
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Roxas358
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| 01-24-2012 09:14 PM |
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RequiemOfRawr
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| 01-24-2012 10:57 PM |
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Roxas358
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| 01-24-2012 11:01 PM |
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RequiemOfRawr
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| 01-25-2012 12:55 AM |
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John2k4
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| 01-25-2012 01:06 AM |
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RequiemOfRawr
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| 01-25-2012 01:25 AM |
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John2k4
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| 01-25-2012 02:04 AM |
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RequiemOfRawr
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| 01-25-2012 02:26 AM |
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Roxas358
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| 01-25-2012 02:36 AM |
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John2k4
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| 01-25-2012 02:44 AM |
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RequiemOfRawr
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| 01-25-2012 04:17 AM |
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[SOLVED] [3DS MAX] Split mesh based on UV coordinates? ![[Image: G2.png]](http://dl.dropbox.com/u/26318462/G2.png)



![[-]](images/flame/collapse.gif)

What file format do you export as?
but the model was "boxy" which was one of the reasons I switched over to 3DS Max. And the UV was out of place since the mask was removed XD![[Image: Boxy.png]](http://dl.dropbox.com/u/26318462/Bleach/SPR/Boxy.png)
![[Image: Non-Boxy.png]](http://dl.dropbox.com/u/26318462/Bleach/SPR/Non-Boxy.png)
