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Game Specific Model Ripping Guides

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Game Specific Model Ripping Guides
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viperzerofsx Offline
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Post: #61
RE: Game Specific Model Ripping guides
(12-29-2010 10:47 AM)Shadowth117 Wrote:  I dunno if it would work with that version of Direct X, but you could try it. And all you'd probably need is XP rather than an old old 95/98 OS. That, or you could use VirtualPC or something to emulate Windows on Windows (Yes I know how dumb that sounds but it would work).

yea since I was having trouble finding an old pc virtualpc seemed like my best option and I think I have an old windows 98 cd lying around. hey if it works then it could really be or use to us.
12-29-2010 03:36 PM
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Shadowth117 Offline
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Post: #62
RE: Game Specific Model Ripping guides
I updated the main post with info on how to rip from a bunch of Unreal Engine games from Unreal Engine 1 through 3. If you're interested and you don't have Max, I'd love to know if those MD5Mesh converters work for other programs.

By the way if you find another converter that works for this other than the ones I posted please say something since its always good to have alternative scripts for things like this.


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01-06-2011 05:35 AM
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Tiberious Offline
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Post: #63
RE: Game Specific Model Ripping guides
I can confirm the MD5Mesh conversion works with Blender as well. Used it to get the Alloys ripped.
01-07-2011 06:17 PM
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Shadowth117 (01-07-2011)
mugeninfo25 Offline
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Post: #64
RE: Game Specific Model Ripping guides
I don't know how to use 3DVIA PrintScreen. I'm trying to figure out how use it to on the playstation 2 emulator, could some help me please
01-17-2011 06:52 PM
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Shadowth117 Offline
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Post: #65
RE: Game Specific Model Ripping guides
Don't even bother man. First of all it probably doesn't work period on the PCSX2 and second of all even if used 3D Ripper DX every rip you got would come out with no Y positions for any of the vertices resulting in a completely flat rip. There is a way to do it, but its a huge pain to do. I can try and hunt the method down for you sometime if you like, but its certainly no cakewalk.


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01-17-2011 10:09 PM
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viperzerofsx Offline
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Post: #66
RE: Game Specific Model Ripping guides
i found a japanese blog were the author managed to rip ps2 models with textures but its not safe for work. he also seemed to have some type of tool that ripped textures
01-17-2011 11:00 PM
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Shadowth117 Offline
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Post: #67
RE: Game Specific Model Ripping guides
Well there's a number of PS2 models you can rip with ease since there's a viewer or something for the format itself, but this obviously doesn't apply to every game. Unfortunately, 3D Ripper DX, one of the only things close to a universal 3D graphics ripper, has problems as I mentioned before with ripping from PS2 games.


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01-18-2011 01:09 AM
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viperzerofsx Offline
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Post: #68
RE: Game Specific Model Ripping guides
one thing though he seemed to have some kind of ps2 texure ripper but I can't read japanese
01-18-2011 05:35 AM
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Shadowth117 Offline
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Post: #69
RE: Game Specific Model Ripping guides
This tool: http://oasis.xentax.com/index.php?content=downloads can convert some PS2 textures, but if you want to know about ripping textures you'd probably be better of posting in the Textures Resource section of the forums.


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01-18-2011 05:41 AM
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Avenger_Seraphim Offline
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Post: #70
RE: Game Specific Model Ripping guides
I want to rip the models/textures from PS2 game, Digimon Rumble Arena 2, and it seems everything is in a .RES format. Even the music/sound is in RES format. Any ideas? Luckily they have folders with the CHARACTERS, LEVELS etc, so the searching isnt really that hard Wink

PS: I also like to rip the models from Digimon Rumble arena 1 for psx or digimon world 3. I try to convert the tmd files, but it failed.
(This post was last modified: 02-13-2011 07:29 PM by Avenger_Seraphim.)
02-13-2011 07:28 PM
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Zerox Offline
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Post: #71
RE: Game Specific Model Ripping guides
You could always rip them from the gamecube version with Dolphin and 3D Ripper DX.
02-13-2011 07:47 PM
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Avenger_Seraphim (02-14-2011)
Avenger_Seraphim Offline
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Post: #72
RE: Game Specific Model Ripping guides
(02-13-2011 07:47 PM)Zerox Wrote:  You could always rip them from the gamecube version with Dolphin and 3D Ripper DX.
Yup, maybe thats better. I have dolphin, and the game, but i dont know how to convert the file. It's the same as the PS2 version, for example "angemon.res". Everything in the game is in that format. Even sounds Tongue
02-14-2011 01:49 AM
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Shadowth117 Offline
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Post: #73
RE: Game Specific Model Ripping guides
Its probably just an archive format the company uses. Regardless, its probably not a common 3d format so you probably won't have a heck of a lot of luck converting the models directly even if you can extract the archives.


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02-14-2011 03:02 AM
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willlll Offline
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Post: #74
RE: Game Specific Model Ripping guides
Sorry for being so annoying(this is my first post) but where could i find wii ISO's?

Ive searched on google for a bit and im getting a little bit fustrated now
02-20-2011 12:47 PM
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edsterisawesome Offline
Favorite games: Sonic and Tales.
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Post: #75
RE: Game Specific Model Ripping guides
Aren't ROMs and ISOs pretty much the same thing?

If ROM = ISO
And ROM sitesharing = Illegal
Then ISO sitesharing = Illegal.
(My logic seems flawed somehow)

I'm pretty sure that this type of ROM/ISO site sharing thing is breaching something though.

Lloyd gives us some words of wisdom:
Spoiler (Click to View)
[Image: tales-of-symphonia-20040512051237069.jpg]
02-20-2011 03:10 PM
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