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Solved: Today Today Metal Slug 1: Mission 4: START!
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c2000mc Offline
Rebelion's Steel Beast Keeper
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Post: #1
Metal Slug 1: Mission 4: START!
MISSION 4 ICON
IRON ISO ICON
MS1'S MISSION 5/ MSX'S MISSION 1 BOSS ICON

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01-18-2011 05:43 AM
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RandomPerson78642 Offline
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Post: #2
RE: Metal Slug 1: Mission 4: START!
Awesome rips!
01-19-2011 12:02 AM
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c2000mc Offline
Rebelion's Steel Beast Keeper
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Post: #3
RE: Metal Slug 1: Mission 4: START!
(01-19-2011 12:02 AM)RandomRebelSoldier Wrote:  Awesome rips!
Strangest thing about the bunkers. I barely saw the blowing up SFXs while I was blowing them up. The went by in a millisecond. Thank you Kawaks for Shot Factory's Step Frame button.

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01-19-2011 12:26 AM
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joe78 Offline
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Post: #4
RE: Metal Slug 1: Mission 4: START!
Hello,

Thank you for those awesome rips !

If I may, there is a weird horizontal cut on some of the pictures of the collapsing cliffs on the mission 4.

It seems on each frame, the bottom part is displayed before the top part, making one picture out of two looking strange. This is especially noticeable in frames 4, 6 and 8 starting from the last ones (much less in the the beginning, but present if you look closely).

I think (but I might be wrong) that if it looks like this ingame, it's because the animation is probably splitted in two parts, the top part being identical for both cliffs, the bottom part being different to match the bottom of the cliff, and that the animations have a 1 frame desync.

But don't get me wrong, it's a very nice rip anyway ! Smile

Clément. (Not an english speaker).
01-20-2011 10:27 AM
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c2000mc Offline
Rebelion's Steel Beast Keeper
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Posts: 35
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Post: #5
RE: Metal Slug 1: Mission 4: START!
(01-20-2011 10:27 AM)joe78 Wrote:  Hello,

Thank you for those awesome rips !

If I may, there is a weird horizontal cut on some of the pictures of the collapsing cliffs on the mission 4.

It seems on each frame, the bottom part is displayed before the top part, making one picture out of two looking strange. This is especially noticeable in frames 4, 6 and 8 starting from the last ones (much less in the the beginning, but present if you look closely).

I think (but I might be wrong) that if it looks like this ingame, it's because the animation is probably splitted in two parts, the top part being identical for both cliffs, the bottom part being different to match the bottom of the cliff, and that the animations have a 1 frame desync.

But don't get me wrong, it's a very nice rip anyway ! Smile

Clément. (Not an english speaker).
I know. I use Sot Factory's step frame button for the whole thing so I wouldn't skip any frames.

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01-22-2011 04:31 AM
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