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Super Star Ultra
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EliteKill Offline
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Post: #46
RE: Super Star Ultra
Can anyone answer my question?
09-25-2008 03:52 PM
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Raccoon Sam Offline
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Post: #47
RE: Super Star Ultra
@EliteKill: Scroll down Tongue
@KillerAslox: It's alright, that's English language for ya Big Grin Damn double-meanings.
09-25-2008 04:01 PM
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EliteKill Offline
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Post: #48
RE: Super Star Ultra
(09-25-2008 04:01 PM)Raccoon Sam Wrote:  @EliteKill: Scroll down Tongue
@KillerAslox: It's alright, that's English language for ya Big Grin Damn double-meanings.

I had another problem XD. Quoted second post:

(09-25-2008 05:59 AM)EliteKill Wrote:  
(09-24-2008 08:52 PM)Random Talking Bush Wrote:  
(09-24-2008 08:16 PM)EliteKill Wrote:  Wow, I'm confused. I used to work with Photoshop, but I never worked wit tile programs. I am willing to help, but maybe a quick guide? Here is what I got when I opened up hmet.b:

http://i35.tinypic.com/sdin3c.png
View > Codec > 4bpp linear, reverse-order. That should make the sprites show up.

Now I got this:

http://i37.tinypic.com/2zjgin6.png

Any ideas?
09-25-2008 04:12 PM
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Drshnaps Offline
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Post: #49
RE: Super Star Ultra
Did you try using that little triangle cursor on the side to scroll down? There's usually some junk at the beginning of each file.

Also, did Birdon quick because he was easy. I'll go back and finish Biospark in a bit.

[Image: KSSU_birdon.gif]
[Image: KSSU_birdonP.gif]

As far as the personal projects thing goes, while I did come here with the intention of ripping these all, I'm not really going to insist on doing them all myself if other people want to join in. As long as everything in the game gets ripped relatively quickly and nobody steals any of the sheets I already started, that's enough to keep me happy.

Incidentally has anyone figured out where the boss files are yet? I'm dying to rip Dedede.
(This post was last modified: 09-25-2008 04:51 PM by Drshnaps.)
09-25-2008 04:22 PM
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Raccoon Sam Offline
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Post: #50
RE: Super Star Ultra
Smashing job! Is it a complete rip? Either way, that's super awesome.
09-25-2008 04:27 PM
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Tonberry2k Offline
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Post: #51
RE: Super Star Ultra
Very nice rip! And will that Dedede include the iron mask? Tongue

EDIT: Is there a palette for electrocuted or burned? And is this a submission? Cute

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
09-25-2008 04:29 PM
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Drshnaps Offline
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Post: #52
RE: Super Star Ultra
Oh yeah! I was going to include those pallets on the sheet but it slipped my mind. I'll do that now.

And no, when I'm ready to start submitting things I'll make a submission topic for myself. Personally I would like to submit all the sheets together.
09-25-2008 04:50 PM
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Omegakyogre Offline
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Post: #53
RE: Super Star Ultra
(09-25-2008 04:22 PM)Drshnaps Wrote:  As far as the personal projects thing goes, while I did come here with the intention of ripping these all, I'm not really going to insist on doing them all myself if other people want to join in. As long as everything in the game gets ripped relatively quickly and nobody steals any of the sheets I already started, that's enough to keep me happy.

Okay, cool. I've been wanting to rip these as well and even if you had 'claimed' the entire game I probably would have ripped the sprites I wanted anyway for personal use.

When I complete Cutter Kirby should I post the complete sheet here so all of the sheets are in the same place?
09-25-2008 06:27 PM
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Tonberry2k Offline
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Post: #54
RE: Super Star Ultra
(09-25-2008 04:50 PM)Drshnaps Wrote:  And no, when I'm ready to start submitting things I'll make a submission topic for myself. Personally I would like to submit all the sheets together.

Ok, awesome. Big Grin

Are enemy sprites different from partner sprites again?

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
09-25-2008 06:32 PM
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Raccoon Sam Offline
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Post: #55
RE: Super Star Ultra
Thought this'd be appropriate.
[Image: kssu675.png]

I also e-mailed Arcnor about the zobj files. If he can help, we'll be on our way to ripping minibosses and various other new sprites.

EDIT: A first-post checklist would be pretty radical, as sheets get ripped all the time, it'd be great to know how much and what has been ripped by who, and what's 'left' for anyone else.
(This post was last modified: 09-25-2008 06:40 PM by Raccoon Sam.)
09-25-2008 06:38 PM
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EliteKill Offline
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Post: #56
RE: Super Star Ultra
Look, even when I scroll down I get bullsh*t. Any help?

PS: If it matters, .b files ARE NOT on the supported files list when I do "Open". I need to click on "All Files".
09-25-2008 06:51 PM
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Random Talking Bush Offline
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Post: #57
RE: Super Star Ultra
(09-25-2008 06:32 PM)Tonberry2k Wrote:  Are enemy sprites different from partner sprites again?
I don't think so. However, I'll confirm that when I rip the enemy Waddle Dees and T.A.C.s.

(09-25-2008 06:51 PM)EliteKill Wrote:  Look, even when I scroll down I get bullsh*t. Any help?

PS: If it matters, .b files ARE NOT on the supported files list when I do "Open". I need to click on "All Files".
I'll help you out with that when I can get access to my main computer, since that's where I keep most of my spriting tools.

[Image: 5.png][Image: 8.png][Image: 9.png]
[Image: sig.gif]
09-25-2008 07:05 PM
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Raccoon Sam Offline
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Post: #58
RE: Super Star Ultra
@EliteKill: Download and watch the vid. It should be very informative.
http://www.megaupload.com/fi/?d=6NE4K28H
09-25-2008 07:18 PM
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Random Talking Bush Offline
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Post: #59
RE: Super Star Ultra
HMet.b, right, EliteKill? Here's the offsets necessary to make the sprites show up properly.

Sprites: 000036C4. Use "Navigate > Go To..." and put that value in.
Palette: 131524, and put 352 in for the "size". Use the left and right arrows at the bottom of TM to switch palettes. (A lot of the palettes seem to be duplicates, though.)

[Image: 5.png][Image: 8.png][Image: 9.png]
[Image: sig.gif]
09-25-2008 07:24 PM
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EliteKill Offline
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Post: #60
RE: Super Star Ultra
Wow, thank you guys. I finally got it. Now, probably last question, how do I import the sprites to, lets say, Photoshop?
09-25-2008 07:52 PM
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