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Super Star Ultra
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Rakia Offline
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Post: #31
RE: Super Star Ultra
Your rip is jpeg'd

[Image: cIUPd.png]
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09-24-2008 11:08 PM
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Omegakyogre Offline
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Post: #32
RE: Super Star Ultra
(09-24-2008 06:47 AM)omegakyogre Wrote:  [Image: KSSUCompare.jpg]
(For some reason the image was JPEG'd...)

(09-24-2008 11:06 PM)omegakyogre Wrote:  Like:
[Image: FinalCutter2.jpg]
Even something small like that would have been an improvement.

For some reason Photobucket is compressing my images for no reason whatsoever. It probably just hates me.

Quote:Your rip is jpeg'd

Thank you. I hadn't noticed.Rolleyes

The rip itself is not jpeg'd. Photobucket compressed the images for some reason.
09-24-2008 11:15 PM
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Geo the Fox Offline
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Post: #33
RE: Super Star Ultra
Use imageshack. And PNG.

(This post was last modified: 09-24-2008 11:23 PM by Geo the Fox.)
09-24-2008 11:23 PM
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Random Talking Bush Offline
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Post: #34
RE: Super Star Ultra
(09-24-2008 11:15 PM)omegakyogre Wrote:  The rip itself is not jpeg'd. Photobucket compressed the images for some reason.
What format is it saved as on your computer? If it's a BMP, then Photobucket will automatically convert it to a JPG file.

If you need to convert it to a PNG, I think Ifranview can do that. I've never used it, so I'm not entirely sure.

[Image: 5.png][Image: 8.png][Image: 9.png]
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09-24-2008 11:24 PM
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Omegakyogre Offline
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Post: #35
RE: Super Star Ultra
(09-24-2008 11:24 PM)Random Talking Bush Wrote:  
(09-24-2008 11:15 PM)omegakyogre Wrote:  The rip itself is not jpeg'd. Photobucket compressed the images for some reason.
What format is it saved as on your computer? If it's a BMP, then Photobucket will automatically convert it to a JPG file.

If you need to convert it to a PNG, I think Ifranview can do that. I've never used it, so I'm not entirely sure.

Quote:Use imageshack. And PNG.

That's what's confusing me. I always use PNG (bitmaps are terrible for storage), and this time is no exception. Photobucket's never done this before for me, so I wonder what's different now. I'll see if Imageshack does the trick.

Testing:
[Image: finalcutter2uc8.png]
Good. It's working now.

I understand what happened now. I took the Final Cutter rip off of my WIP sheet, and copied it to a blank paint document. Because paint's default file format is .bmp, and I was in a hurry, I ended up saving the clipping as a bitmap. Thus resulted in the weirdness from PB.
(This post was last modified: 09-24-2008 11:54 PM by Omegakyogre.)
09-24-2008 11:45 PM
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Drshnaps Offline
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Post: #36
RE: Super Star Ultra
Man, I was messing with the molester today and I found that the helper sprites are WAY easier to rip than the Kirby ones.

[Image: KSSU-biospark.png]

Not finished yet obviously, but that is only about a half hour of work right there.

Incidentally the pallet included in the .b file doesn't seem to contain the right colors for some of the special effects? I've noticed this in a few of them.
09-25-2008 02:26 AM
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Omegakyogre Offline
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Post: #37
RE: Super Star Ultra
(09-25-2008 02:26 AM)Drshnaps Wrote:  Incidentally the pallet included in the .b file doesn't seem to contain the right colors for some of the special effects? I've noticed this in a few of them.

I've noticed that as well. I was looking through Sir Kibble's palette and I noticed that a number of his recolors were missing.

I'm guessing the Ice Damage palette was missing on Biospark's file considering it was ripped with Elec damage's palette (or so it appears). I know the ice damage palette is in the bkir.b file, so maybe you could get the correct colors from it.

Also, there's no palette for the blue slices that appear when using a few of Cutter Kirby's attacks, so I had to rip them and then recolor them with a 'best guess'.

Is it just me or is it easier to rip from this game (more sprites show up intact in tm) than it was from Squeak Squad? Maybe it was just because I was a novice with tile molester...
09-25-2008 02:35 AM
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Drshnaps Offline
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Post: #38
RE: Super Star Ultra
Yeah, for the missing special effects I plan to use traditional game snapshots to get the colors and then just recolor them

ALSO! For anybody ripping a Helper sheet, note that each helper actually has TWO different sets of pallets contained in the file. The regular one, and then another that is used in the Helper to Hero arena game. So for completion's sake you should really get them both.

[EDIT] Here, I'll just tell you what they're supposed to be so you know what to look for:

Knuckle Joe: Red outfit
Waddle Dee: Orange w/ Orange Umbrella
Chilly: Greenish tint
Blade Knight: Sky Blue
Simirror: Green robe
Sir Kibble: Green armor, yellow gloves.
Plasma Whisp: Olive Green, yellow gloves
Waddle Doo: Green body, yellow feet
Poppy Bro: Purple Outfit
Gim: Red hat, silver chrome
Birdon: Green body with yellow wingtips
Biospark: Red body with blue feet
Bonkers: Red armor
Burning Leo: Green face
Capsule J2: Green body, yellow feet
Bugzzy: Gold shell, purple body
TAC: White body, red bag
Wheelie: Green chassis
Rocky: Green body, red bandana
Sword Knight: Orange armor

Yeah, apparently Sword Knight is included in the game as a separate ally from Blade Knight. I think the only way to get him as a helper in the normal game is when playing Meta Knight. In fact, he plays just like Meta Knight except without the touchscreen skills or wings.
(This post was last modified: 09-25-2008 02:50 AM by Drshnaps.)
09-25-2008 02:39 AM
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Omegakyogre Offline
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Post: #39
RE: Super Star Ultra
(09-25-2008 02:39 AM)Drshnaps Wrote:  Yeah, for the missing special effects I plan to use traditional game snapshots to get the colors and then just recolor them

ALSO! For anybody ripping a Helper sheet, note that each helper actually has TWO different sets of pallets contained in the file. The regular one, and then another that is used in the Helper to Hero arena game. So for completion's sake you should really get them both.

[EDIT] Here, I'll just tell you what they're supposed to be so you know what to look for:

Knuckle Joe: Red outfit
Waddle Dee: Orange w/ Orange Umbrella
Chilly: Greenish tint
Blade Knight: Sky Blue
Simirror: Green robe
Sir Kibble: Green armor, yellow gloves.
Plasma Whisp: Olive Green, yellow gloves
Waddle Doo: Green body, yellow feet
Poppy Bro: Purple Outfit
Gim: Red hat, silver chrome
Birdon: Green body with yellow wingtips
Biospark: Red body with blue feet
Bonkers: Red armor
Burning Leo: Green face
Capsule J2: Green body, yellow feet
Bugzzy: Gold shell, purple body
TAC: White body, red bag
Wheelie: Green chassis
Rocky: Green body, red bandana
Sword Knight: Orange armor

Yeah, apparently Sword Knight is included in the game as a separate ally from Blade Knight. I think the only way to get him as a helper in the normal game is when playing Meta Knight. In fact, he plays just like Meta Knight except without the touchscreen skills or wings.

Holy crap WHAT!?

Alright, I'm beating Milkyway Wishes tonight so I can unlock this stuff. Meta Knight has touch screen abilities? Do want! D:

I was wondering what that green palette for Kibble was; I'd never seen it before. Do you know where one might find any of the recolors that appear when fighting enemies from different planets from MWW?

Thanks for this info.
(This post was last modified: 09-25-2008 04:51 AM by Omegakyogre.)
09-25-2008 04:50 AM
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EliteKill Offline
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Post: #40
RE: Super Star Ultra
(09-24-2008 08:52 PM)Random Talking Bush Wrote:  
(09-24-2008 08:16 PM)EliteKill Wrote:  Wow, I'm confused. I used to work with Photoshop, but I never worked wit tile programs. I am willing to help, but maybe a quick guide? Here is what I got when I opened up hmet.b:

http://i35.tinypic.com/sdin3c.png
View > Codec > 4bpp linear, reverse-order. That should make the sprites show up.

Now I got this:

http://i37.tinypic.com/2zjgin6.png

Any ideas?
09-25-2008 05:59 AM
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Drshnaps Offline
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Post: #41
RE: Super Star Ultra
(09-25-2008 04:50 AM)omegakyogre Wrote:  I was wondering what that green palette for Kibble was; I'd never seen it before. Do you know where one might find any of the recolors that appear when fighting enemies from different planets from MWW?

Thanks for this info.
If it's anything like the original SNES version, the enemy sprites are going to be in completely different files from the helpers.
09-25-2008 01:24 PM
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Raccoon Sam Offline
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Post: #42
RE: Super Star Ultra
Here's the vid for anyone who's still confused.
EDIT: wtf, can't attach stuff
(This post was last modified: 09-25-2008 03:39 PM by Raccoon Sam.)
09-25-2008 03:35 PM
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KillerAslox Offline
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Post: #43
RE: Super Star Ultra
(09-24-2008 02:48 AM)Drshnaps Wrote:  Man, I've been waiting forever for this game to come out so I could rip this mother. I hope I'm posting this in the right spot; I didn't see a place for personal projects like the old forum had.
And yet, you keep ripping.

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(This post was last modified: 09-25-2008 03:38 PM by KillerAslox.)
09-25-2008 03:38 PM
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Raccoon Sam Offline
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Post: #44
RE: Super Star Ultra
(09-25-2008 03:38 PM)KillerAslox Wrote:  And yet, you keep ripping.
I dunno who you mean by 'you', but as far as I'm aware, there are no complete rips in the thread, only brainstorming and experimenting on optimal ways of ripping. What I'm trying to do, at least, is find easy ways of ripping to ease his project.
It's not like sprites are anyone's individual property anyway.
(This post was last modified: 09-25-2008 03:42 PM by Raccoon Sam.)
09-25-2008 03:42 PM
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KillerAslox Offline
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Post: #45
RE: Super Star Ultra
(09-25-2008 03:42 PM)Raccoon Sam Wrote:  
(09-25-2008 03:38 PM)KillerAslox Wrote:  And yet, you keep ripping.
I dunno who you mean by 'you', but as far as I'm aware, there are no complete rips in the thread, only brainstorming and experimenting on optimal ways of ripping. What I'm trying to do, at least, is find easy ways of ripping to ease his project.
It's not like sprites are anyone's individual property anyway.

Oh, I typed you? I meant they.
But, since this is HIS personal project, it is not likely to post ripped stuff in HIS personal project topic.
And I didn't really mean you, you only give advice, but there are a few others who are ripping.
(Or atleast it looks like it.)

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(This post was last modified: 09-25-2008 03:50 PM by KillerAslox.)
09-25-2008 03:49 PM
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