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Ray Mk x(Custom Robo)
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Shadowth117 Offline
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Post: #31
RE: Ray Mk x(Custom Robo)
Why not just use the Acrobat Bomb from Custom Robo Gamecube for Up-B? It could blow up right under you by default and then if you held it down you could get a cursor to aim it at something or someone else. Just like in the actual game though this wouldn't actually do any damage to anyone aside from launching them.Yeah I know it doesn't blow up in the air in the actual game, but it makes more sense than the cannon or the pods.

The pods are never controllable in the games past launching them in a direction so it wouldn't really make sense to have them as an Up-B. I will say that pods would be a great Down-B though.

The cannon appearing out of nowhere to launch you makes even less sense as an Up-B than the pods though honestly. No real reason to use it for more than an into.


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05-20-2010 12:05 AM
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Tarvonas Offline
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Post: #32
RE: Ray Mk x(Custom Robo)
I agree with using the pods as Down-B moves though. Just press the button and out comes a little... thing.. that crawls along the stage ground until it hits someone and BAM.

Or falls off the edge/disappears after being on-stage too long.

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05-20-2010 12:32 PM
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ectoBiologist Offline
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Post: #33
RE: Ray Mk x(Custom Robo)
Seems way too much like a bombchu, if you ask me.
05-20-2010 05:44 PM
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Kitsu (05-20-2010)
Shadowth117 Offline
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Post: #34
RE: Ray Mk x(Custom Robo)
(05-20-2010 05:44 PM)Airicy Wrote:  Seems way too much like a bombchu, if you ask me.

It pretty much is the same thing except that you'd be able to launch at least 2 maybe 3 without any real lag between them and they don't climb up solid objects, instead reflecting off of them. They'd obviously have to be fairly weak as well although they usually weren't very powerful in the Custom Robo games anyways.

I'd say bombchues and pods are about as different as Lucas and Ness's PK Thunder attacks at the very least.


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05-20-2010 07:39 PM
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GrooveMan.exe Offline
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Post: #35
RE: Ray Mk x(Custom Robo)
There's more than one kind of Pod anyway.


The Satelite Pod floats around, and if anything gets within range it divebombs it.

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05-20-2010 07:42 PM
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Kitsu Offline
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Post: #36
RE: Ray Mk x(Custom Robo)
So, maybe have some way to change what kind of pod is equipped (ingame), and then when you use down B, you use the pod equipped?

Yeah, I'm really trying to get some ingame customization in there somehow.

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05-20-2010 10:41 PM
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ectoBiologist Offline
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Post: #37
RE: Ray Mk x(Custom Robo)
Woah, woah, slow down. If we go into the conversation any further, there's gonna be some way to change his A attacks if we aren't careful. Slow down just a bit. Anyway, we should probably use the Satellite pod then.
05-21-2010 02:20 AM
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Kitsu Offline
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Post: #38
RE: Ray Mk x(Custom Robo)
If we keep him to this (or comparable) size, then we can get away with making a lot of sprites, because it'd be a lot easier to roll them out.

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05-21-2010 02:26 AM
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ectoBiologist Offline
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Post: #39
RE: Ray Mk x(Custom Robo)
I'd like to keep him like he was in brawl; small, but fast and very tricky to get away from. He was the smallest AT, and smaller than all pokemon, and yet I still see people run when he shows up. Him being fast and having many frames because of his size could make for an interesting and fun to fight as/ watch character.
05-21-2010 02:31 AM
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Kitsu (05-21-2010)
Negative-Zer0 Offline
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Post: #40
RE: Ray Mk x(Custom Robo)
That would give Ray an unfair advantage over everyone else in the game. If that's how he is going to be that he needs to be *[BLEEP]*ed.

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05-21-2010 02:38 AM
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Shadowth117 Offline
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Post: #41
RE: Ray Mk x(Custom Robo)
(05-21-2010 02:38 AM)Negative-Zer0 Wrote:  That would give Ray an unfair advantage over everyone else in the game. If that's how he is going to be that he needs to be *[BLEEP]*ed.

Not really. Kirby and Pikachu are fairly quick and about the same size and they aren't terribly hard to deal with in spite of it.


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05-21-2010 03:04 AM
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Tea (05-21-2010)
Koopaul Online
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Post: #42
RE: Ray Mk x(Custom Robo)
Well I'm against the customization. It makes him like a super character or something.

05-21-2010 04:31 AM
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Kitsu Offline
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Post: #43
RE: Ray Mk x(Custom Robo)
But Koopaul, without customization, wouldn't he be just another character who can and will always be played the same way? Isn't there some way to make it somewhat customizable without him becoming OP?

Really, I guess what I'm really trying to do is make at least one character who is notably different from many of the other characters. So far, almost all of the new characters we have are very formulaic, keeping very close to the typical Smash Bros. character. So far, I can't think of one character on our roster who has a special gimmick for him that hasn't been done before or isn't some strange combination of existing gimmicks (and even then, that's just one character).

... Maybe I'm trying too hard to be a game designer and should just sprite stuff...

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05-21-2010 05:02 AM
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Tonberry2k Offline
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Post: #44
RE: Ray Mk x(Custom Robo)
Sploder, you're 100% right. I'm all about having more classic-style playable characters, but gimmicks are good too.

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05-21-2010 05:10 AM
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Koopaul Online
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Post: #45
RE: Ray Mk x(Custom Robo)
Yeah you're right I like gimmicks but the fact that you unlock new moves for this character makes him seem extra special. Instead he should just have them right off the bat.

Also there's the fact that for every gimmick character there seems to be a disadvantage attached to it. Loosing Nana you loose power. Pokemon Trainer's Pokemon get tired after a while.

(This post was last modified: 05-21-2010 05:30 AM by Koopaul.)
05-21-2010 05:28 AM
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