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Mobster
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[robo9•2] Away
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Post: #1
Mobster
A random mobster. C+C?
.png  mob.png (Size: 744 bytes / Downloads: 36)

[Image: ZIo2k.png]
~Sig by Metaru~
(This post was last modified: 09-23-2009 10:50 PM by [robo9•2].)
09-13-2009 09:35 PM
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Vipershark Offline
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Post: #2
RE: Mobster
I honestly don't kow what to say other than it's bad...
There's not much there to crit.

09-13-2009 09:42 PM
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Darkshot Offline
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Post: #3
RE: Mobster
It's blocky and the pose is stiff. Both his arms seem to come from behind his torso. Some of the lines are unnaturally jagged or straight (back of the hat, shadow on face). The lightsource seems to come from dead ahead (which is sort of weird) making the shadow on the face impossible. The feet facing directly apart is INCREDIBLY unnatural.
09-13-2009 10:10 PM
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[robo9•2] Away
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Post: #4
RE: Mobster
Thanks Darkshot. Updated with your help. I want to get this first pose done before sheeting it. C+C?

[Image: ZIo2k.png]
~Sig by Metaru~
09-14-2009 11:48 PM
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Gollum Offline
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Post: #5
RE: Mobster
Arms are gross, arms should never curve that way unless they are tentacles.
The character is barrel chested, lacks detail or major shading on his chest, the hat needs some outline and detail work as well.
Legs overly stiff and straight.

Overall, it looks like he's made of wood.

[Image: garrybeusymonsters.gif]
09-15-2009 12:21 AM
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Alpha Six Offline
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Post: #6
RE: Mobster
Color choice is drab and uninteresting too.

09-15-2009 12:35 AM
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Gollum (09-15-2009)
[robo9•2] Away
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Post: #7
RE: Mobster
I tried putting a slight bend in his for where his knees are supposed to be, although it looks like he's trying to sway from flat foot to tip toe. Also added a few pixels to the end of the arm to try to make it less curved. I removed the hat, I'll work on it separate from the body, and I added some hair to cover his face so he won't appear faceless. I'm sorry JL, but I'm not sure what barrel chested means. Yay for Google. And Tyvon, I'm working on a new palette. I purposely made it drab, but to make it interesting, I'm finding a new one.

[Image: ZIo2k.png]
~Sig by Metaru~
(This post was last modified: 09-15-2009 01:31 AM by [robo9•2].)
09-15-2009 01:30 AM
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[robo9•2] Away
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Post: #8
RE: Mobster
Bump. I removed the arms due to the fact I can't think of a position for them in the current pose. I brightened the palette, and rounded the front of the head too. I also redid the whole sprite from the waist down.

[Image: ZIo2k.png]
~Sig by Metaru~
09-19-2009 07:35 AM
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Raytheon Offline
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Post: #9
RE: Mobster
I had no idea what was happening in the sprite so i started from scratch:

[Image: 2m6mxec.png]
Anatomy: youve gone for a disproportionate figure (and theres nothing wrong with that), but it still has to resemble a human body
Pose and positioning: self explanatory, some of yours was trying to face between the front and the side and other bits were just facing to the side
Colours: more hue shifting and difference in shades Big Grin
tbqh i did a pretty shit job, ill prob fix it later.

[Image: raytheon.png]
[Image: Huntsman125.png]
(This post was last modified: 09-19-2009 08:10 AM by Raytheon.)
09-19-2009 08:09 AM
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[robo9•2] Away
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Post: #10
RE: Mobster
Okay Raytheon. This may sound stupid from my part, but would you please explain to me what hue shifting is?

[Image: ZIo2k.png]
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09-19-2009 08:35 AM
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Sengir Offline
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Post: #11
RE: Mobster
It's when you are altering the Hue value when choosing another shade.
09-19-2009 09:22 AM
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Raytheon Offline
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Post: #12
RE: Mobster
mostly youll alter the shade to shift more towards purple or blue when darkening it.
if you check the values of the colours i provided youll find the red/orange is shifted to purple, and the grey is shifted to blue.

[Image: raytheon.png]
[Image: Huntsman125.png]
(This post was last modified: 09-19-2009 11:52 AM by Raytheon.)
09-19-2009 11:51 AM
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[robo9•2] Away
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Post: #13
RE: Mobster
Update. Excuse me Raytheon for stealing your palette while I fiddle with some of the values. I redid the whole sprite. Now though, he seems more like a business man, and less than a mobster to me.

[Image: ZIo2k.png]
~Sig by Metaru~
09-20-2009 09:16 AM
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[robo9•2] Away
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Post: #14
RE: Mobster
Added a Bo Staff and I added his hat aswell. C+C

[Image: ZIo2k.png]
~Sig by Metaru~
09-23-2009 10:51 PM
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