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Not Uploaded Ryan's Submissions v2.0
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ShadeDBZ Offline
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Post: #346
RE: Ryan's Submissions v2.0
Yes, battle network! Big Grin

ShadeDBZ's Texture Encouragement Program
ShadeDBZ's Opaque hole of rips
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ShadeDBZ's Cave of Textures
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(This post was last modified: 02-05-2012 04:15 AM by ShadeDBZ.)
02-05-2012 04:15 AM
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Post: #347
RE: Ryan's Submissions v2.0
Are you kidding me

just when I thought this day couldn't get more joyful.

02-05-2012 05:08 AM
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ShadeDBZ (02-05-2012)
Ryan914 Offline
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Post: #348
RE: Ryan's Submissions v2.0
Megaman Battle Network 3:
Under Square
02-06-2012 12:49 AM
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Mighty Jetters (02-06-2012)
Ryan914 Offline
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Post: #349
RE: Ryan's Submissions v2.0
Megaman Battle Network 3:
Serenade

I do know I am missing the sparks from the attack when he uses his hand, I just do not have the time nor patience to rip those.

If you guys must know how I got Serenade so quickly was because I found a Walk Through Walls code online somewhere. Use that in addition to preventing random battles, and have all chip codes, and I was easily able to reach Serenade.

I also separated the shadow from the sprite, apparently the HP meter covers Serenade's left foot.
02-06-2012 04:47 AM
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Mighty Jetters (02-06-2012)
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Post: #350
RE: Ryan's Submissions v2.0
I thought Serenade was a she, but I could be wrong.

02-06-2012 05:43 AM
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Ryan914 Offline
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Post: #351
RE: Ryan's Submissions v2.0
Serenade is actually Genderless

Megaman Battle Network 4:
Windman.EXE

Strangely Enough there are Play as Navi codes for some of the Navis, sadly all the overworld sprites when the codes are applied are still Megaman. Maybe they were considered to be playable but were scrapped?
02-07-2012 05:24 AM
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Mighty Jetters (02-07-2012)
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Post: #352
RE: Ryan's Submissions v2.0
I love WindMan.

02-07-2012 05:51 AM
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Miles07 Offline
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Post: #353
RE: Ryan's Submissions v2.0
(02-07-2012 05:24 AM)Ryan914 Wrote:  Strangely Enough there are Play as Navi codes for some of the Navis, sadly all the overworld sprites when the codes are applied are still Megaman. Maybe they were considered to be playable but were scrapped?

What could have been, right? But hey, nice to see the MMBN games are getting ripped to the bone in a quick manner.

My submissions - My other sheets

Check them out.

*Chaøs Cøntrøl!*
02-09-2012 04:38 AM
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Mighty Jetters (02-09-2012)
Ryan914 Offline
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Post: #354
RE: Ryan's Submissions v2.0
Actually upon investigation it appears that WindMan and other Navis were in a game called Battle Chip Challenge, those have complete overworld sprite sets.

Anyway:

Megaman Battle Network 6:
Eraseman.EXE
(This post was last modified: 02-09-2012 11:10 PM by Ryan914.)
02-09-2012 11:09 PM
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Ryan914 Offline
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Post: #355
RE: Ryan's Submissions v2.0
Megaman Battle Network 5:
Vision Burst (ACDC)
02-14-2012 03:10 AM
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Ryan914 Offline
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Post: #356
RE: Ryan's Submissions v2.0
Survival Kids:
Hut
Forest of Sleep
02-15-2012 11:03 PM
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Mighty Jetters (02-22-2012)
Ryan914 Offline
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Post: #357
RE: Ryan's Submissions v2.0
Survival Kids:
Old Ship's Wharf
02-17-2012 02:50 AM
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Ryan914 Offline
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Post: #358
RE: Ryan's Submissions v2.0
Megaman 2-6:
Fortress Maps
02-21-2012 11:05 PM
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Ryan914 Offline
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Post: #359
RE: Ryan's Submissions v2.0
Megaman 6:
Robot Masters

All of them on one sheet, most of the sheets I've seen on TSR are insufficient.

I don't have the patience to rip Plant Man's barrier so don't bother asking me to.
02-23-2012 08:13 AM
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Post: #360
RE: Ryan's Submissions v2.0
Okay so, I uploaded your sheet, and deleted Blizzard Man, but all the rest of them have their stage enemies as well - however our current "Level Enemies" sheet is not complete, and the Robot Master sheets have some sprites from some enemies that the general enemies sheet does not have, so I've left them alone until we can get a complete normal enemies rip.

02-23-2012 03:56 PM
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