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Adventure Bosses and Enemies - Printable Version +- The Spriters Resource Community (http://www.spriters-resource.com/community) +-- Forum: Creative Zone (/forumdisplay.php?fid=86) +--- Forum: Community Projects (/forumdisplay.php?fid=57) +---- Forum: Smash Bros Project (/forumdisplay.php?fid=31) +---- Thread: Adventure Bosses and Enemies (/showthread.php?tid=8100) |
Adventure Bosses and Enemies - D2S-Speed - 07-24-2009 04:56 PM This topic is about certain enemies and bosses that will be in the game. This will be just like the Assist Trophy section, give an idea and a sprite and I'll put it up here for everyone to see. We could still use the basic kinds of enemies such as: Goombas, Koopas, or anything else like that. Good Luck! Mario Series: Koopa:
RE: Subspace Bosses, Enemies, and Etc. - blah475 - 07-24-2009 05:50 PM I could do dark character palletes. RE: Subspace Bosses, Enemies, and Etc. - D2S-Speed - 07-24-2009 06:43 PM (07-24-2009 05:50 PM)blah475 Wrote: I could do dark character palletes. I guess so but they would have to be dark than that bowser you made it was just all purple I should have some color to it though! EDIT: Such as these I made them just now The False Princess'
RE: Subspace Bosses, Enemies, and Etc. - blah475 - 07-25-2009 11:18 AM I play this game, and I'm pretty sure dark/shadow bug palletes weren't gray. They were purple like my Bowser. RE: Subspace Bosses, Enemies, and Etc. - D2S-Speed - 07-25-2009 03:43 PM (07-25-2009 11:18 AM)blah475 Wrote: I play this game, and I'm pretty sure dark/shadow bug palletes weren't gray. They were purple like my Bowser. Because of the purple Aura surrounding the shadow bug replicas was too thick you couldn't see the actual colors of that Bowser and he is not supposed to be that purple its way to high in color give a darker color palette and we'll figure out what to do with the purple aura! RE: Subspace Bosses, Enemies, and Etc. - Wes - 07-25-2009 08:28 PM I was bored.
RE: Subspace Bosses, Enemies, and Etc. - blah475 - 07-25-2009 08:59 PM Holy Sh++ that's cool. RE: Subspace Bosses, Enemies, and Etc. - A.J. Nitro - 07-25-2009 09:27 PM Now that's awesome! RE: Subspace Bosses, Enemies, and Etc. - tsr moderation staff - 07-25-2009 09:52 PM it needs some work but nice start. RE: Subspace Bosses, Enemies, and Etc. - blah475 - 07-25-2009 10:12 PM Needs that "fade into nothing effect." RE: Subspace Bosses, Enemies, and Etc. - Dave - 07-26-2009 12:18 AM I don't know the fingers look a bit weird... RE: Subspace Bosses, Enemies, and Etc. - Kirbyfan - 07-26-2009 02:13 AM It doesn't really look like Master Hand. Just a white hand. It needs to have the right shapes and proportions. RE: Subspace Bosses, Enemies, and Etc. - blah475 - 07-26-2009 02:18 AM Master hand needs to be a bit longer. RE: Subspace Bosses, Enemies, and Etc. - D2S-Speed - 07-26-2009 03:57 AM (07-25-2009 08:28 PM)EpicWes Wrote: I was bored. OMG amazing Epicwes do you mind if I tweak it a little bit? RE: Subspace Bosses, Enemies, and Etc. - Wes - 07-26-2009 02:44 PM I wasn't sure how to make the fadeing affect and have it look good, so I'm leaving it out for now. The length problem is caused by this being just one frame on his idle animation. His hand will extend forward and be longer. Can you define what about the fingers looks weird? and what shapes and proportions are wrong? I based it off of several reference pictures as well as my own hand. Sure, you can tweak it a bit. But I also fixed some things I saw wrong.
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