GiFTPiA Models - Printable Version
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GiFTPiA Models - senjen - 03-12-2012 07:58 PM
A unique game that actually plays alot like Animal Crossing made by Nintendo and Skip i highly recommend playing it, i still haven't beaten it yet XD
as further ado here's the first model
http://www.sendspace.com/file/y7wy39 (Alternate link to Pokkle)
Pokkle (On Parole)
He got T-posed by thegameexploerer check page 7 post #99
BTW this is Pokkle's Girlfriend
She got T-posed by thegameexploerer check page 7 post #97
It's a monkey his name is Osaru XD
Here's Pokkle's pet Dog enjoy His name is Tao ^^
Met is the local hard-worker, He does all the construction jobs on the island enjoy
Big Icon http://www.sendspace.com/file/q7sz7c
The creator of all the Robots on Nanashi Island, thegameexplorer should like this model as well Xp enjoy
RE: GiFTPiA Model - senjen - 03-13-2012 02:49 AM
Here's another model to enjoy,
Fixed the scaling now
RE: GiFTPiA Models - thegameexplorer - 03-13-2012 07:10 AM
The second model looks abit squashed dont ya think?
RE: GiFTPiA Models - senjen - 03-13-2012 08:20 AM
well that's how 3DX ripper made the second model appear like that for some odd reason. I guess each model varies slightly
RE: GiFTPiA Models - AllenSword - 03-13-2012 12:39 PM
its because 3d ripper dx doesn't know the scaling used in game. this results in squished or stretched models.
RE: GiFTPiA Models - thegameexplorer - 03-13-2012 02:58 PM
In 3ds max the importer gives you options for the scaling
RE: GiFTPiA Models - senjen - 03-13-2012 05:34 PM
like i said in my GiFTPiA model help thread i don't have 3D studio max -.-, someone if they were kind enough could fix the scaling for me
RE: GiFTPiA Models - thegameexplorer - 03-13-2012 05:57 PM
Download the trial?
(03-13-2012 05:34 PM)senjen Wrote: like i said in my GiFTPiA model help thread i don't have 3D studio max -.-, someone if they were kind enough could fix the scaling for me
RE: GiFTPiA Models - senjen - 03-13-2012 06:35 PM
ok i fixed it now ^^ re check post 2
RE: GiFTPiA Models - thegameexplorer - 03-13-2012 08:09 PM
Great! Would you mind to update the icon and preview?
RE: GiFTPiA Models - senjen - 03-13-2012 11:26 PM
those are the fixed icons i changed them today already 0.0
RE: GiFTPiA Models - Peardian - 03-13-2012 11:35 PM
What thegameexplorer said was mostly right. However, the main issue is actually skewing, not scale. This is a big problem, because it messes with the shapes of the model and is a pain to fix. As you can see, the models are more-or-less slanted in one direction or the other. This is why I'm always cautious when dealing with 3D Ripper DX rips.
I suggest looking into ways to fix skewing. It's not easy, but it's possible.
RE: GiFTPiA Models - Roxas358 - 03-14-2012 12:12 AM
In my version of Blender, there's a tool called shear that may work. It's under *Mesh>Transform>Shear* when your in *Edit Mode*.
RE: GiFTPiA Models - senjen - 03-14-2012 02:47 AM
just making sure though do both models have this problem? Cause if one doesn't but the other one does i don't want to ruin the perfect model.
And if so which model has the problem.
i don't really understand how shear works just tried it and it made it look worse maybe its just me cause i don't know what it really does luckily i didn't save when i did that
also the only thing i could find about skewing is this http://www.deep-shadows.com/hax/forum2/viewtopic.php?f=2&t=6891 and i didn't really understand it
RE: GiFTPiA Models - Peardian - 03-14-2012 04:52 AM
It's hard to tell with the normal model, due to the wacky style, but the On Parole model is definitely messed up. One look at it and you can tell something about it isn't right. As far as technical issues go, the Parole model also has a bunch of tiny tiny triangles randomly scattered around, including some which are super far away. You'll have to go through your programs list of meshes to actually find them, since they're too small to see.
I'm really glad that you included the different facial expressions. However, dividing up the textures into two different directories makes it difficult to use. It's best to stick all of the textures in the same directory. There's really no need to separate the face textures, because they're clearly labeled, and clearly look like faces.