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tFR:SDtW Non Gors Workshop - NEWS! (05/31) - Printable Version +- The Spriters Resource Community (http://www.spriters-resource.com/community) +-- Forum: Creative Zone (/forumdisplay.php?fid=86) +--- Forum: Spriting and Pixel Art (/forumdisplay.php?fid=14) +--- Thread: tFR:SDtW Non Gors Workshop - NEWS! (05/31) (/showthread.php?tid=19628) |
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - recolorme - 04-03-2012 12:02 AM ![]() which motion blur would be better? RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Ploaj - 04-03-2012 12:08 AM @Tsuyoi Jetters-san Electricity is extendable too you know ![]() @recolorme A motion blur for what exactly? Neither of them are in style. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Mighty Jetters - 04-03-2012 01:07 AM Yes but plug cables are also extendable and are easier to sprite. Sir Z. also said he didn't like the look of the electric arms. Also agreeing with you about recolormeme's blur. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Omega - 04-03-2012 02:20 AM ![]() This is my first time spriting in months, tell me how it is. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gorsalami - 04-03-2012 02:46 AM this looks good, I really like this c: RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Ploaj - 04-03-2012 02:52 AM That's good especially considering you haven't sprited in months ![]() I hope you don't mind but I touched up a few pet peeves of mine to keep it in style
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Baegal - 04-03-2012 03:06 AM Just popping in to say I'll most likely be an assist more than anything (If I even finish that), I can't really dedicate to a full sheet. Everything else so far is looking really good! I love your victory poses C2B! RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Phantom K - 04-03-2012 03:33 AM ![]() GRAAAAAGHGH RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Chaoxys - 04-03-2012 03:45 AM This is the sprite I was talking about: ![]() It was in Gors's sprite topic so I thought he made it. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Zabadabenabadaba - 04-03-2012 04:03 AM Errrr.....not quite working out right yet. Im trying to get his arms to wave up and down, I think that it will take morethan two frames though....
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gaia - 04-03-2012 04:05 AM The legs should bend a bit too, to give it some motion. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Zabadabenabadaba - 04-03-2012 04:08 AM The idea is that he is in a martial arts battle stance, I was basing it off of the traditional crane stance, but altered it a little. He technically shouldnt move at all, but a still single sprite would be lame, so I threw in some arm waving (or tried to )Spoiler (Click to View) RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Mighty Jetters - 04-03-2012 04:58 AM @Omega: Going by your avatar and two sig. sprites, the mushroom on his head looks too large and overbearing to me. Either that or his head (the white part) is too small and squished looking. I'm pretty sure it's more the latter. BTW welcome back! Where've you been? @Ploaj: I hate to say this but I actually like Omega's better... RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Devicho - 04-03-2012 05:00 AM (04-03-2012 03:45 AM)Chaoxys Wrote: This is the sprite I was talking about:Gors did make that one specifically, yes. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Ploaj - 04-03-2012 05:04 AM @Tsuyoi Jetters-san That's fine I was originally just going to turn the outline the right color then I shrunk the head a pixel and went a little crazy from there
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