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Sprite Ripping Project 4: 2-D Fighting Games - Printable Version +- The Spriters Resource Community (http://www.spriters-resource.com/community) +-- Forum: The Resource (/forumdisplay.php?fid=85) +--- Forum: The Spriters Resource (/forumdisplay.php?fid=5) +---- Forum: Ripping Projects (/forumdisplay.php?fid=33) +---- Thread: Sprite Ripping Project 4: 2-D Fighting Games (/showthread.php?tid=16920) |
RE: Sprite Ripping Project 4: 2-D Fighting Games - Davy Jones - 11-25-2011 02:07 PM Can you load a wrong palette for this guy (without black)? Then you could copy the background, change it into another colour and lay it on the right-coloured character. RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 11-25-2011 03:02 PM And here's Fulgore from Killer Instinct ![]() RE: Sprite Ripping Project 4: 2-D Fighting Games - Tonberry2k - 11-25-2011 07:27 PM Awesome! RE: Sprite Ripping Project 4: 2-D Fighting Games - adriano gt - 11-25-2011 09:37 PM DrKelexo... Battle Monsters, You'll rip the stages also? I would like to do them on mugen. ... have you ever thought about ripping sprites of WWF IN YOUR HOUSE to Saturn? Thank you very much RE: Sprite Ripping Project 4: 2-D Fighting Games - DrKelexo - 11-25-2011 11:38 PM (11-25-2011 02:07 PM)Davy Jones Wrote: Can you load a wrong palette for this guy (without black)? Then you could copy the background, change it into another colour and lay it on the right-coloured character. That's a good idea, but I can't do it with the emulator, and the ripped BMP doesn't appear to have a palette in most editors I load it in. However, it DOES have some sort of transparency or palette in tact because of the whole browser thing. EDIT: Oh, I can load the characters 2P palette and rip those, but only one of the three left to rip actually has a 2P palette without 0,0,0 black in it, so that's still problematic. It's a very strange situation. (11-25-2011 09:37 PM)adriano gt Wrote: DrKelexo... Sadly no. As much as I want to (I probably would have actually made them in mugen myself, actually!) the emulator I use is incredibly glitchy with the backgrounds, and has no real way of ripping the larger background images. RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 11-26-2011 05:51 AM HUGE SPRITE SHEET!!! Maya from Killer Instinct 2, I hope you like ![]() RE: Sprite Ripping Project 4: 2-D Fighting Games - Tonberry2k - 11-26-2011 10:36 AM Amazing! Do we have a section already or are you submitting the first sheet? ![]() If so, would you mind doing an icon?
RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 11-26-2011 01:45 PM Cheers, mate. And there's already a Killer Instinct 2 section, under ARCADE ![]() It's been so long since I uploaded anything KI2, but this is actually my 6th KI2 character rip
RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 11-29-2011 04:08 PM Kano from SNES Mortal Kombat 3 ![]() RE: Sprite Ripping Project 4: 2-D Fighting Games - Davy Jones - 11-29-2011 04:30 PM He is quick, be careful!
RE: Sprite Ripping Project 4: 2-D Fighting Games - Tonberry2k - 11-30-2011 06:33 AM Great stuff! RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 12-02-2011 12:50 AM SNES Killer Instinct Sabrewulf ![]() Only Spinal left
RE: Sprite Ripping Project 4: 2-D Fighting Games - Tonberry2k - 12-02-2011 08:54 AM Can't wait! RE: Sprite Ripping Project 4: 2-D Fighting Games - Davy Jones - 12-02-2011 10:18 AM I could be wrong, but isn't there a 2nd player palette (blue shirt)? RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 12-02-2011 10:40 AM Sabrewulf also has a pink shirt ![]() The thing with Killer Instinct is that there isn't just P1 & P2 colours. Each character has about 6 or 7 different coloured outfits. I was going to put all the palette swaps on a separate sheet and just call it... Palette Swaps. Unless I edit all the character sheets to include the other colours, and if Tonberry doesn't mind re uploading them all
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