|
THE LEGND OF ZEDLA: REVIVEL - Printable Version +- The Spriters Resource Community (http://www.spriters-resource.com/community) +-- Forum: Creative Zone (/forumdisplay.php?fid=86) +--- Forum: Spriting and Pixel Art (/forumdisplay.php?fid=14) +--- Thread: THE LEGND OF ZEDLA: REVIVEL (/showthread.php?tid=16424) |
THE LEGND OF ZEDLA: REVIVEL - Phantom K - 01-18-2011 10:55 PM I'm bringing this stuffs back ![]() ![]() ![]() ![]() ![]() ---------Original Post----------------------------------- ![]() ![]() I noticed I've only ever submitted one sheet to the site so I thought that if I did something really simple I might actually be able to finish it ------------------------------------------------------------------------ RE: floppy green hat guy - Ninspriterx - 01-18-2011 10:58 PM I think for like holding the weapons he should have more of a sturdy stance than standing up regularly straight. (Bending knees, legs farther apart.) This is cute though. RE: floppy green hat guy - arün - 01-19-2011 03:42 AM Are you trying to draw Zelda? Anyway nice walk cycle, I love the jumpy look that 4 frame walk cycles have. Adds a cartoon look to it. Shading seems a bit imposing though and if you aren't picky on color counts I'd shade the sword a bit too. RE: floppy green hat guy - tsr moderation staff - 01-19-2011 04:00 AM (01-19-2011 03:42 AM)arün Wrote: Zelda?
RE: floppy green hat guy - arün - 01-19-2011 06:15 AM the first image on google when you search "zelda" is some green kid RE: floppy green hat guy - Phantom K - 01-19-2011 07:25 AM ![]() die octorock! RE: floppy green hat guy - ThePortalGuru - 01-19-2011 07:45 AM Liking it so far, Phantom! RE: floppy green hat guy - arün - 01-19-2011 08:26 AM calm your boner i'm just foolin' Cool animation but how's it look after a walk cycle? I'd assume his sword just jerks up and then he brings it down...that may look a bit odd. I'm not sure, try it out. RE: floppy green hat guy - Phantom K - 01-20-2011 07:35 PM ![]() hmmm RE: floppy green hat guy - Phantom K - 01-24-2011 07:32 PM ![]() fixed his hat when his head is tilted up, changed the shape of his swinging sword, other fixes RE: floppy green hat guy - Gorsalami - 01-24-2011 09:40 PM the attack sequence looks weak as hell. Give the animation a lot more impact. RE: floppy green hat guy - Delicious - 01-24-2011 10:05 PM I love the attack animation. There is so much character in it.
RE: floppy green hat guy - Cobalt Blue - 01-25-2011 01:43 AM that walking animation could surely use at least 2 more frames to match the attack sequence's flow. RE: floppy green hat guy - Mr. Popo - 01-25-2011 11:08 PM The walking animation kind of looks jagged when I look at it closely, I'd kind of smooth it out if you plan on tweaking it. RE: floppy green hat guy - Phantom K - 01-27-2011 06:46 PM New attack sequence ![]() Thanks to Flying Monkey |