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Official Team Fortress 2012 Lounge - Printable Version +- The Spriters Resource Community (http://www.spriters-resource.com/community) +-- Forum: Other Stuff (/forumdisplay.php?fid=6) +--- Forum: Gaming Discussion (/forumdisplay.php?fid=18) +---- Forum: Team Fortress 2 (/forumdisplay.php?fid=99) +---- Thread: Official Team Fortress 2012 Lounge (/showthread.php?tid=10206) Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 |
RE: Official Scream Fortress 2011 Lounge - Keychain - 11-13-2011 06:08 AM Eh.. I'd post the screenshot of me getting Saints Row 3 for another TF2 item. But I think it's getting redundant now. :< RE: Official Scream Fortress 2011 Lounge - Gold - 11-13-2011 09:35 PM What item was it?
RE: Official Scream Fortress 2011 Lounge - Keychain - 11-14-2011 12:03 AM http://cloud.steampowered.com/ugc/612716583467870019/003B584734BA9CD8C86BFB1288253B9D5602A2CA/ Since you asked. Also traded yet another today for a copy of Quake 4. RE: Official Scream Fortress 2011 Lounge - TreeStar - 11-14-2011 12:25 AM And now you know why I only make trades while I play the game rather than trying to do it on steam's trade system. On another subject what's the purpose of TF2 Beta? I don't necessarily know the whole details behind that. RE: Official Scream Fortress 2011 Lounge - Gold - 11-14-2011 01:04 AM It's the same thing but they give you new beta items to test out in real use situations before maybe implementing them into the main game. RE: Official Scream Fortress 2011 Lounge - Rosencrantz - 11-14-2011 05:34 AM Valve's supposed to use it to play around with weapons before ultimately changing them in the actual game they tend to forget about it, though. See: Cowmangler. RE: Official Scream Fortress 2011 Lounge - Keychain - 11-14-2011 11:56 PM Yeah, at first the Cowmangler was hilariously overpowered. Now, I'd call it a bit underpowered, but not a bad option if you want to get powerful shots into an enemy's holdup spot. RE: Official Scream Fortress 2011 Lounge - Gold - 11-15-2011 09:38 PM The original was not only over powered but completely server destroying.
RE: Official Scream Fortress 2011 Lounge - Keychain - 11-16-2011 01:14 AM Hey, I like to use the Cowmangler often due to its less damage than the other launchers. Makes rocketjumping do less damage while at the same time you still have a weapon to use against the enemy (as opposed to the Rocket Jumper, which is a piece of shit for combat unlike the Sticky Jumper) RE: Official Scream Fortress 2011 Lounge - Gold - 11-16-2011 08:32 AM The unlimited ammo thing is nice too. RE: Official Scream Fortress 2011 Lounge - Keychain - 11-17-2011 05:34 AM That too. RE: Official Scream Fortress 2011 Lounge - Cobalt Blue - 11-22-2011 01:46 PM considering the amount of weaponry we already have, what are your setups for each/your favorite class? so far, frontier/pistol/gunslinger is a staple on my engineer, except on those rare situations when i have to play fully defensive and then i need that lv3 sentry, in wich case i either use shotgun/wrangler/southern or jag as for the soldier, rocketlauncher/buffbanner-shotgun/paintrain-disciplinary action. if there are no medics around, i'd use a blackbox, and when its just about messing around with the other team i'd use the cowmangler. i'm more of a support guy than anything. RE: Official Scream Fortress 2011 Lounge - Rλy - 11-22-2011 04:52 PM Degreaser/Shotgun/Axtingisher for Pyro, pretty much without exception. What I use for other classes changes pretty frequently, but for a few items. Sometimes I feel like the game is oversaturated with all of these different items :0 RE: Official Scream Fortress 2011 Lounge - Keychain - 11-22-2011 09:39 PM I sold all my weapons. Need to get them all back now. RE: Official Scream Fortress 2011 Lounge - Rosencrantz - 11-23-2011 12:25 AM Wow Met, you and I are too similar with Engineer choices : x Only difference is when I'm on the offensive, I've got the standard shotgun instead of the FJ. I'm going to exchange it with the Widowmaker as soon as I can find one (of course it's the one weapon TF2WH never wants to sell). I roll Demopan in most scenarios, but I also pair up the LnL/Caber with the Shield to be fireproof when I feel like not spamming (and it's fun to watch W+M1ers wonder why I'm not instadying). Soldier I just outright use the Black Box/Gunboats/Market Gardener because I rocket jump a lot. I'm still not entirely good at it yet though, but I can at least be insanely mobile !! My Heavy's got a Brass Beast, Sandvich, and GRU. Spy's got YER/DR/Enforcer, Sniper I never use, Medic's got the Crusader loadout, Scout's been on the fence with a solid loadout, and Pyro's got the Degreaser + puffnsting stuff. Yeah, I'm really bad at this still. |