Sukapon* - Printable Version
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RE: Sukapon - Raid - 06-28-2010 12:45 PM
I'll change it later, but I have one question baegal:
Are you telling me to use the idle's leg distance? Because I was trying to avoid making the walking seems like the idle, so if I use the idle's distance, I'll have to modify another thing.
RE: Sukapon - AuraPigOnStilts - 06-28-2010 04:06 PM
Sukapon moves really slowly in his second idle, and he jumps straight from idle 1 to 2, without anything showing him moving from one to the other.
RE: Sukapon - Raid - 06-28-2010 10:26 PM
Right, just finished another attempt to the walk animation. Here it is:
I really preffer the last one.
Just for note, it was suposed to have separated feets, as it's not the idle and I didn't wanted to use the idle animation as the walking one, but the last word is not mine...
RE: Sukapon - Tonberry2k - 06-28-2010 11:00 PM
I like that.
RE: Sukapon - AuraPigOnStilts - 06-29-2010 07:47 AM
RE: Sukapon - Baegal - 06-30-2010 07:27 PM
so, is Sukapon's sprite sheet going to be a put together, or are we going to lay out each frame?
RE: Sukapon - Tonberry2k - 07-01-2010 12:56 AM
RE: Sukapon - nicktheslayer - 07-01-2010 08:12 PM
Hey, should we really be making his animations this smooth?
I mean, will the other peoples animations match these? Itd be really difficult, dont you think?
RE: Sukapon - Iceman404 - 07-01-2010 08:36 PM
We will not be lazy and make half-arsed, chopped up, ugly, unrecognizable animations like alot of other people on the internet do.
This mean's you Super Smash Flash 1 & 2.
RE: Sukapon - Sol - 07-01-2010 08:44 PM
If we can make Sukapon's animation really nice, we should. We shouldn't make it WORSE to match up with everything else, we should hold the other characters' sprite animations up to Sukapon's as the standard. Maybe they won't end up as smooth, but they'll be better, and we've got as much time as we want to work on them.
RE: Sukapon - mutantyoshi - 07-01-2010 11:06 PM
I just don't see his idle motion working well when it comes to attacks, What I am saying is, I just don't see him spinning in his idle, then smoothly attacking (like smash attacks), it will look too...crappy... maybe we should change his idle, so then that way, he will flow into his attacks more easily than spinning around in place and randomly have his side be come out of no-where when he is facing the opposite direction that the player controlling him used it in. Maybe have a second idle where he spins a little, then comes back into the other?
RE: Sukapon - Raid - 07-01-2010 11:25 PM
Actually, thats the way that he stands at his own game. Although, it won't be smooth, as you said, in a smash game. We could do linking frames, like a spin before a punch, or...
...this (personally I think thats the best way).
One more thing...
(06-25-2010 09:50 PM)Raid Wrote: I have some questions too...
I still wondering this...
RE: Sukapon - Alpha Six - 07-01-2010 11:30 PM
...I thought we already agreed on using Ran's idle as the official idle?
Why is this being discussed again?
RE: Sukapon - mutantyoshi - 07-01-2010 11:32 PM
(07-01-2010 11:30 PM)Alpha Six Wrote: ...I thought we already agreed on using Ran's idle as the official idle?
Sorry, didn't know that we already talked about this before...
RE: Sukapon - Raid - 07-01-2010 11:35 PM
Because it can be a solution for another problem, but there is another ways. This was only an idea...